samba_liten wrote:1. review of the pursuit mechanic to make it less "19th century", but see point 2 also.
2. changing combat mechanics to reflect the evolution of tactics during the war, i.e. open warfare followed by trench warfare, followed by open warfare again, but under new circumstances.
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Highlandcharge wrote:What Russian cities are mixed up?
Thanks
Edit
RGA how far have you played into the game? What in particular doesn't feel like WWI in EAW?
By the way RGA the game invitation is still open :-)
Yes retreat losses are to heavy like you said and should be looked at and tweaked..
Highlandcharge wrote:What Russian cities are mixed up?
Ace wrote:But pursuit hits are essential for the Eastern front where both Russia and Austria had lots of deserters. And on the Western front, retreats after assaults have been canceled included man trapped in no mans land.
HHFD50 wrote:Trench warfare (decision that starts off with both sides engaging in a light skirmish, then the AI decides if one side has gained an advantage allowing stacks to auto-activate and launch an attack with a slight bonus). Anything will do. The game seems to lack this element-arguably the "face" of the whole war.
Ranged artillery LAND bombardment (can be done via decisions the same as naval bombardment/ sieges)
Improved submarine use and warfare
Britain not entering the war right away if Germany decides to invade Switzerland instead of Belgium. Britain mainly entered only to protect Belgium. Why not represent this?
Improved AI
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