arsan wrote:Hi!
This is my wishlist:
- Secure PBEM system (so players can't peek at rivals movements or redo a turn for better results). AGEOD games shines on PBEM but the total lack of security is a downer![]()
- Rethink the new interface and fix things that have changed for the worst (missing replay turn button, two clicks to get to postures and special orders buttons, generic interface design with little game theme flavor...)
- As others propose, being able to give more complex orders to the forces (waiting before moving etc) would be nice.
Regards!
arsan wrote:Hi!
This is my wishlist:
- Secure PBEM system (so players can't peek at rivals movements or redo a turn for better results). AGEOD games shines on PBEM but the total lack of security is a downer![]()
- Rethink the new interface and fix things that have changed for the worst (missing replay turn button, two clicks to get to postures and special orders buttons, generic interface design with little game theme flavor...)
- As others propose, being able to give more complex orders to the forces (waiting before moving etc) would be nice.
" wrote:Hi!
This is my wishlist:
- Secure PBEM system (so players can't peek at rivals movements or redo a turn for better results). AGEOD games shines on PBEM but the total lack of security is a downer
- Rethink the new interface and fix things that have changed for the worst (missing replay turn button, two clicks to get to postures and special orders buttons, generic interface design with little game theme flavor...)
ohms_law wrote:In game tutorials are pretty pointless. I'd consider more effort in that direction to be a waste of resources, to be honest.
If better tutorials are actually important, than some sort of video playthough tutorials would be much more effective.
(...) people weren’t reading these long rulebooks to learn complex rules systems.
Okay, true, that was one function, but at the heart of it all they wanted to be entertained.
Games are all about entertainment, and every interaction with them should fit that function.
many people who buy "paper" gaming products never actually play them or ever intend to.
They buy them to read. If you bore these people silly with your writing, they’re never coming back.
(...)
Matt Forbeck
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