PhilThib wrote:Everything comes in due time to who knows how to wait..![]()
Pocus wrote:the best thing would be to do a game on the whole ancient world, not only on Rome. But am I dreaming?
runyan99 wrote:If you are talking about something like an ancient Europa Universalis, with 50 playable countries, that is interesting, but I would have one reservation, which is that it wouldn't make for a very good 2-player game. BoA and AACW are enjoyable for me because I can use them to play a human opponent. A game with more than two sides, even 5 or 6, means that the AI has to get involved or I have to find 5 or 6 human opponents.
So, I'd prefer a tighter design with fewer combatants. A mediterranean map with some Punic War scenarios would be my suggestion.
jimwinsor wrote:The EU real time engine never really appealed to me; with turns spanning 100s of years, a real time engine just does not feel right IMO.
Korrigan wrote:Pocus, please stop teasing our poor customers!!![]()
You perfectly know that the game we are about to announce this month is not about the Ancient world!!:
Alex2000 wrote:I don't really understand that sentence. Perhaps you mean with "games" spanning 100s of years.
Well, personally I don't really care that much about real time vs turn based.
In fact, I think EU III would work just as well as a turn based game as it does as a real time game. In real time, you just speed the game up in periods where the action is slow. If you were playing turn based, you would just be hitting the "turn" button. Almost the same thing.
However, I don't want to go off topic and get into a turn based vs real time debate.This is a Pax Romana thread after all.
Alex
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