pgr wrote:I seems that there should be some penalty for a Union player that doesn't clear the Mississippi,
Captain_Orso wrote:So all the information is there, it's really a question of putting it into a readily usable format and analyzing it.
Captain_Orso wrote:The message sections and messages are pretty self-explanitory and there is one for each location and each force pertaining to supply production and distribution during each supply phase.
ArmChairGeneral wrote:A non-trivial problem, that is an avalanche of information! It is not unreadable, but I am having difficulty seeing how I could track an individual supply unit from Dallas to see whether it eventually ends up getting used in Georgia.
ArmChairGeneral wrote:Looked at from the other direction, if the spice DOES flow, then how could one ever reasonably interdict it? Gunboats in every river region? Blockading all the harbors? Gunboats in all the confluences? None seems attainable/reliable enough to actually stop significant supply transit that might be occurring.
ArmChairGeneral wrote:(Just want to make clear, I am not talking about LOCAL supplies, the feeding of stacks via river from friendly depots; that is clearly happening, interdictable and working well. I am talking about large scale supply movement across the map in the general supply shuffle).
ArmChairGeneral wrote:Yes, I understand all this (although that is as cogent an explanation as I have seen). What I am saying is that exactly because of this mechanism, it is unlikely that supply produced in Texas actually gets relayed along to other theaters, so that controlling the Mississippi cannot really affect the ability of an army in Georgia (for example) to eventually benefit from supplies produced in Texas or Arkansas, directly or even indirectly, since long-distance multi-turn supply shuffling is effectively not occurring.
ArmChairGeneral wrote:In the second post I was saying that even if that is wrong and the push-pull mechanism can (in effect and over several turns) actually distribute supply generated in Texas to other theaters if the pull is strong enough, then it would be prohibitively difficult to stop that flow because there are too many paths it could take to do so.
ArmChairGeneral wrote:Either way, the conclusion I am coming to is that controlling the river cannot "cut the Confederacy in half" in terms of supply distribution because it is either not happening in the first place or is prohibitively difficult to stop if it is.
Gray Fox wrote:I participated in a discussion of this in the history sub-forum. The conclusion was that the Midwest was no longer dependent on the Mississippi by the 1860's. Also, the South had food, they were just incompetent at getting the food to the soldiers. After great expenditure of effort the CSA was "split in two", but the western half did not surrender, so the effect was...?
http://www.ageod-forum.com/showthread.php?35195-Importance-of-opening-the-Mississippi
Mickey3D wrote:Thanks a lot for the trick. A quick note : the log file is "!HostLog.txt".
Gray Fox wrote:I participated in a discussion of this in the history sub-forum. The conclusion was that the Midwest was no longer dependent on the Mississippi by the 1860's. Also, the South had food, they were just incompetent at getting the food to the soldiers. After great expenditure of effort the CSA was "split in two", but the western half did not surrender, so the effect was...?
http://www.ageod-forum.com/showthread.php?35195-Importance-of-opening-the-Mississippi
The political momentum behind the Union actions against Port Hudson came from the elections of November 1862. (Republicans lost the absolute majority in the House, and had to govern with a shaky coalition pro-war democrats) The Republican base, centered in Ohio, Indiana, and Illinois, had been shaken by embarrassing Democratic victories. A dramatic letter from Indiana Governor Oliver P. Morton to Lincoln claimed “The fate of the North-West is trembling in the balance.” ... Morton believed the states of Ohio, Indiana, and Illinois were in danger of breaking away from the Northeast to join the Confederacy, which was increasingly becoming the more lucrative opportunity.
The threatening political fractures galvanized the Lincoln administration into action... The Union commander of all armies, Henry Wager Halleck stated to Banks that President Lincoln “regards the opening of the Mississippi River as the first and most important of all our military and naval operations, and it is hoped that you will not lose a moment in accomplishing it.”
pgr wrote:In game terms, I suppose this means National Moral, and frankly there is no NM cost to a Union player who doesn't clear the whole river. As modeled, a Union player gets the lion's share of NM and VP benefit by capturing NO and Memphis, and pressing on to Vicksburg not really that worth it compared to other actions the USA could take. Vicksburg is far from "the most important of all military objectives."
I am quite fond of the "Northern Papers Push for an Offensive" event that fires in the early years and gives a significant NM hit to the Union if Richmond has not been captured. It seems like an appropriate way for the game to model the political need for the North to make progress. The core of what I'm saying is that there should be a similar event that fires annually if the North does not control Memphis, Vicksburg, and New Orleans.
Captain_Orso wrote:I assume that in Halleck's statement the "our" was referring to his department and not the nation.
I would not suggest having yearly events posing one-lump-sum win or loss prizes, but something more subtle.
One might be to have a 1 NM penalty for each month starting in July '63 in which not every major city on the Mississippi is in Union hands. That could lead to a sum-total loss of 12 NM over a 12 month period, but spread out over that period and not all at once.
Another possibility would be to use the same concept, but divide it up over each major city on the Mississippi and the penalty be once per quarter. It could even be scripted that the NM penalty might fall somewhere within the quarter with a 12% chance per turn with a 100% chance of it firing on the last turn of the quarter if it had not already fired.
The major cities considered might be Memphis, Vicksburg, Port Hudson, Baton Rouge and New Orleans, but of course any is up for discussion.
Gray Fox wrote:Let's assume a game of chess with events. You get VP's every time you move a Knight and NM for every turn you have both Rooks. Now are you really going to make it a point to do those things, or ignore the silliness and just play for the checkmate?
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