After a round of
pool play, and a
round of elimination, we have arrived at round three:
We are playing this round with an modded version 1.04
[ATTACH]32604[/ATTACH]
The next round will play the April 61 campaign through Early July 1863 (final score will be the score shown at the start of Late July 1863, turn 56).
Left side of Bracket:
Ace (USA)- Jim-NC (CSA): Host-PGR (Jim replaces Citizen X who dropped out)
Skibear (USA)- Seraphim (CSA): Host-Havi
Right of Bracket:
Guru94 (USA)- Lindi (CSA): Host-Pgr
FelixZ (USA)- Liberty Bell (CSA): Host: Jim-NC (Liberty Bell replacing Moni Kerr who dropped out) [color="#0000CD"]Note: Havi replaces Liberty Bell[/color]
Update rules:
Status updates will be allowed, but only after they have been authorized by the tournament director. Hosts should take screen shots of the "objective screen" every 6 turns and e-mail them to Pgr. The tournament director will post these updates when all matches have reached the same point.
[color="#FF0000"](To be clear, no posting of game details about a turn before all games have reached the same point.)[/color]
Scoring:
VP will be the basis for advancement, with a NM victory giving a bonus. The NM bonus will be 2000+(100*number of turns remaining). This will prevent an early NM victory from being at an unfair disadvantage for VP against a game that went the full 24 turns.
The USA and CSA player on each side of the bracket with the highest VP total will advance to the next round.
House Rules:
There are no formal house rules for this round. If the game engine allows it, then it is allowed. No turns should be re-resolved by a host, except in case of an error in the normal running of a turn. All requests for re-running turns, from hosts or players, should be directed to the tournament director. (Hosts should activate error logging for tournament games, so that we can get proper technical support in case of technical problems.)
To repeat from before:
Hosting notes
1: Create a tournament directory in the Saves file and use the following naming procedure: Player(USA)-Player(CSA) (example: Pool A-Ace(USA)-Grey Fox(CSA).hst)
2: Zip the Hst file and send it to both players.
3: Players should enter orders and save, but DO NOT PROCESS THE TURN. Ord files are zipped and e-mailed to the host.
4: Host processes the turn and sends the new Hst file to the players.
Settings:
AI: On
Fog of War: On
Delayed Commitment: Max
Foreign Entry: Normal
Historical Attrition: Max
Automated Replacements: Off
Activation Rule: Medium (penalties, but dis-activated can move)
Naval Box Handling: No help (normal rules)
Extended pool: none (far left setting)
Easy Supply: Off