Ace wrote:Inactive leaders can attack with penalty. Just plot their movement to enemy held region and they will auto switch posture, but with 35% penalty.
Gray Fox wrote:So, if the leader is overcautious or incompetent, then he should be replaced, right? When the Union army got better, it did so by doing exactly this. If that replacement turns into a loser, guess what? If the orders aren't getting there in time, then what was the historical answer? Send another messenger? Maybe a 2-star who doesn't have to read the plan because he was with the Army commander when the plan was written. In the U.S. Army that I was in, we issued orders to make it happen not excuses about why it didn't.
Gray Fox wrote:When Johnston was killed, his army was not leaderless until Jeff Davis sent a replacement. Someone immediately took charge. That person would be the "second in command". Every unit has one.
Here's the only line in the manual about why a non-army leader is inactive:
"Not being activated can represent delayed orders, over cautiousness or even incompetence at the operational level or above."
So, if the leader is overcautious or incompetent, then he should be replaced, right? When the Union army got better, it did so by doing exactly this. If that replacement turns into a loser, guess what? If the orders aren't getting there in time, then what was the historical answer? Send another messenger? Maybe a 2-star who doesn't have to read the plan because he was with the Army commander when the plan was written. In the U.S. Army that I was in, we issued orders to make it happen not excuses about why it didn't.
The manual doesn't have a "How thou shalt play." section. We agree that we can play any way we want. Even if it's a "gamey", "carousel replacement of commanders" that is just "wrong" way. There's no pressure from anyone to see it one way only.
Back in the day, Mike Ditka benched Jim McMahon. Some people probably thought that it was a gamey, carousel of QB's move that was just wrong. Mike didn't care.
charlesonmission wrote:The beauty of the new activation option (is it called advanced), is that you don't know if your leader will be activated or not. I'm playing using this rule in both my PBEMs and it seems to work well.
Charles
Stonewall wrote:When Johnston was wounded, Gustavus W. Smith, as the senior Major General in the Confederate Army of the Potomac, took command of the army until relieved by Lt. General Lee a day or so later. I'm not sure how such a situation would occur in terms of game mechanics since leader deaths are calculated at the end of a round or battle.
You can play the game however you like. But, please, don't compare benching a QB for small part of the season because he's playing poorly to replacing a Major/Lt. General in 1862. It's one thing to replace someone because he sucks. It's another to replace Jackson with Bonham because Jackson failed his activation roll and Bonham didn't. Especially when your intent would be to give that Corps right back to Jackson the following turn. Seniority between men of equal ranks during that particular period of time meant something. It's why you didn't see commanders who were relieved of command continuing to travel with the army. They were transferred and given commands appropriate to their rank or forced out of the army altogether.
Seniority and "date of rank" was why there was such a fuss when a man was promoted, but the promotion was reverted back to a date which would give him seniority. See J.E. Johnston. The six United States officers who became CSA Generals were, in order of seniority, J.E. Johnston, Samuel Cooper, A.S Johnston, R.E. Lee, P.G.T. Beauregard and Braxton Bragg. Bragg resigned from the US Army in 1856 and was appointed as brigadier general in the PACS on March 7, 1861. He was promoted on September 12, 1861, the sixth and last officer to receive a regular commission in the Army of the Confederate States. Cooper was appointed and confirmed on March 15, 1861. Davis made new appointments on August 31, 1861. Cooper was appointed general to rank from May 16, 1861. A.S Johnston from May 28, 1861. R.E. Lee from June 14, 1861. J.E. Johnston from July 4, 1861. P.G.T. Beauregard from July 21, 1861. Bragg was commissioned in the regular army on September 12, 1861. The only result of these new appointments was to demote J.E. Johnston from first to fourth in seniority, despite him being the most senior general officer.
See also Evander Law. Senior Brigadier in Hood's division at Gettysburg. Took over when Hood was wounded. When Longstreet's Corps was sent to Tennessee. Bragg elevated Longstreet to Wing Commander overseeing his own corps and that of Simon Buckner. Hood was temporarily elevated to take over Longstreet's Corps and Law, as the senior brigadier in Hood's division, would take Hood's division again. Longstreet was not happy at this, but as the senior brigadier, he was unable to change it. After Chickamauga, Longstreet transferred Micah Jenkins' brigade into the division. Due to Jenkins having an earlier date of rank, Jenkins took the division, which was Longstreet's desired result. This created absolute hatred between Law and Longstreet that would ultimately lead to Law being arrested and court martialed.
TLDR: Seniority means something. Rotating corps commanders does not fit the context of the time period. I'm a huge believer in live and let live. You can...and should...play however gives you the most enjoyment. But, please, don't try to justify your play style to the rest of us as historically appropriate, because it most certainly is not.
Gray Fox wrote:I gladly spent half my youth as a soldier. I'm sure that a member of the NFL plays a computer football game like it's football and not a game. That's how I naturally play a war game. This is how it works. Some officers are great at logistics or getting all the ducks in a row. Every now and then, you find the one who can win battles. I think Lincoln's record with finding a C-in-C affirms this to actually be the historical case during the Civil War. The war-fighter gets his subordinate commanders together and lets them know what's called the Commander's Intent. Things like, be aggressive. Move with a purpose. Worry about how many casualties we'll have if you don't take the hill. Things like that are put out as guidelines. Remember the scene in Patton where a whole column of vehicles and men got strafed because one guy couldn't get a mule cart that was blocking traffic off of the bridge? If my Army stack is in the same region with two Corps stacks and a Corps Commander can't keep pace this turn, then I can send some member of my staff to pinch hit for him. I'm not lining the guy up against a wall and shooting him for goodness sake. Maybe he's sick. Maybe he needs a hug and a shoulder to cry on (just kidding). So I straighten him out and put him back in later. Maybe I just want all of my 2-stars to get troop time.
Users browsing this forum: No registered users and 11 guests