PhilThib wrote:So what you are saying is that Hannibal "AI" never went down the boot to Italy proper, and stayed in Cisalpina to slowly starve with the Barbarians?
It seems to me some AI "incitement" is thus missing to 'force' the Carthaginian AI to go south...
TJD wrote:I'd suggest too that you ramp up the AI to maximum and do the same for the AI Aggressiveness rating. But Searry is right, a PBEM match will give you a much more interesting challenge.
PhilThib wrote:The feedback is really interesting. I guess we would make good use of the saves of your games if you have them, to see what "prevents" the AI to take a more offensive stance southward. We shall then ask the team to look into it for improvement with an upcoming patch
vaalen wrote:I am wondering if the AI is programmed to avoid giving the Romans a dictator, and maybe that is why they stay in Cisalpina. If Hannibal moves into Italia, the Romans will be able to appoint a dictator and get another consular army. But if that is true, it ruins the game, if you play the AI.
James D Burns wrote:I tried to help the AI out by building 8 Roman supply wagons and sending them into an AI city unprotected so they’d get captured by Hannibal’s armies in Cisalpine Gaul. The AI did then build one level 1 depot after that but never built another. The AI needs to recognize the need for more supply depots in an area and then build them, it hardly ever builds any depots in game. I would even go so far as to say if it’s too hard to get this behavior put in game, then have the AI automatically get level 1 depots in any town it captures, and level 4 depots in any victory location it captures. This would go a long way to creating a more challenging game for players vs. the AI.
Jim
James D Burns wrote:I tried to help the AI out by building 8 Roman supply wagons and sending them into an AI city unprotected so they’d get captured by Hannibal’s armies in Cisalpine Gaul. The AI did then build one level 1 depot after that but never built another. The AI needs to recognize the need for more supply depots in an area and then build them, it hardly ever builds any depots in game. I would even go so far as to say if it’s too hard to get this behavior put in game, then have the AI automatically get level 1 depots in any town it captures, and level 4 depots in any victory location it captures. This would go a long way to creating a more challenging game for players vs. the AI.
Jim
PhilThib wrote:Didn't the AI capture any Roman city with an existing depot? and what happened to it (burnt?)... otherwise, the idea might work, but IMHO it would not serve the purpose of moving Hannibal's AI dead south...the real issue is to have him stay too long in Cisalpina from what I understand
PhilThib wrote:Didn't the AI capture any Roman city with an existing depot? and what happened to it (burnt?)... otherwise, the idea might work, but IMHO it would not serve the purpose of moving Hannibal's AI dead south...the real issue is to have him stay too long in Cisalpina from what I understand
James D Burns wrote:I’ve played the scenario as Hannibal too, and the idea of blasting through Cisalpine Gaul and heading south as Hannibal right away is almost suicidal. Even if I bring a smaller than usual army with Hannibal when he leaves Spain, the supplies in his wagons are about half gone by the time he can capture his first town in Cisalpine, and that’s only if the weather gods rolled well for him and he doesn’t get bogged down in the mud.
Hannibal is then faced with the dilemma of stopping to build a level 4 depot and allowing supplies to slowly refill after (takes almost half a year just to build and another 6+ months to refill supplies after), or pushing on immediately and hoping his supplies don’t run out as he tries to push past the Romans. More often than not Hannibal gets caught by the Romans and any attempts to get south into Italy get delayed by several turns and then his supplies are about dried up and the only thing left to do is try and get back to a supply source before the armies die of starvation.
A human might be able to deal with this situation but the AI is done for when it happens. The choke points in Northern Italy allow the Romans to get in Hannibal’s way without trouble and even if Hannibal wins every single fight the supply war is won by Rome because there is no good supply source for Hannibal to fall back on except Spain. So the AI’s penchant to get into Italy right away is probably what is killing it in game, it NEEDS to pay attention to supplies and not move forward until it has a local supply camp to fall back to if things don’t go well.
Hell even Hannibal's allied barbarians can't feed just themselves in their own home province.
Jim
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