Teodor wrote:I just realized that my problem doesn't have anything to do with SOI so the quickfix (which I have installed) will not help. The problem is this:
Germany starts with a tradepost (Luderitz Markt) in the Namib province. However, Germany have no colonial penetration (no CP) in the province. The result is that the market always disappears after the first turn (this is the message from the message log: "You can't maintain Luderitz Markt in Namib: the region is not sufficiently colonized.)
Other colonial buildings (the tradeposts in Samoa and Lome) are not affected since Germany have 5% CP in those regions.
So I guess the solution to this problem would be to write a script that gives Germany 5% CP in Namib at the start of the game.
Loved your AAR BTW! Really interesting stuff! Any tips on how to make the economy running and how to deal with the overproduction of machine parts and textiles at the beginning of the game?
Well, the script part is very simple to do, and fair in this case.
Thank you very much for the compliment in my AAR, I'm still about to resume it soon. The german economy at start of the 1880 is pretty strong already, what I'd advice you is to close any unecessary factory that produces low price products that you don't need (ie. wood, fishing, and some that are not profitable, you can see the ones that are generating profit in the F11 screen), you need to use your capital to build/upgrade as many coal mines as possible as they'll be getting higher and higher in demand on the world market, it's good to build some Minerals mines as well as they'll get in short supply soon, the same goes wth machine parts, at the beginning there's an over production and a little demand for these, but as the game goes on it gets more and more necessary to keep your economy running, if you have problems with inflation, do as I told you, close those unprofitable factories and try to seel everything that has too much suplus, this way you keep your economy healthy (at least worked very well in my game, although I'm not an expert in this field, I'm understand more about wars and politiks, and that's where I focus most of my energy in my game as the german economy is already a monster powerhouse since the beginning and little can be done to prevent you from getting number one in economy rank (as what happened in real life), try to build as many merchant ships as you can and send them to the trading boxes around the world so that you can seel more of your products and profit even more. Other than that try to not "rush" into building too many factories at the same time, you definitely don't need it as Germany, you need to be able to reach other markets and sell your products (so the merchant ships comes here).
All in all, as times goes by many products that have over production turn out to be in high supply, like machine parts and specially Minerals, the later you don't have a very large pool to build so even building many minerals mines you'll probably need to buy a little from your partners, what is good to keep good relations with them and healthy for your economy at the same time.
If you have any other question, just ask me here or through p.m and I'll try to help you with the resources I have.
Cheers.