VladTepesz
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Posts: 21
Joined: Thu Feb 15, 2007 3:49 am
Location: Stockholm, Sweden

Sun May 27, 2007 4:41 pm

tc237 wrote:now we want exact, detailed, unit strength and power values displayed at a glance.


Nope. What I and others have been suggesting is simply that the bullets shown on the icons on the map should display something that gives the player usable information (of course subject to FOW). Since these bullets are available directly on the force icons, it is among the first thing one sees of an enemy force.

As it is now, each bullet then represents 1-3 counters/containers. This info in AACW is rather unusable (as opposed to how it was in BoA), since one such counter/container could be a single man (i.e. leader) or a full strength division.

Noone has asked for the exact strength of enemy forces to be displayed. Just that what is represented on the force icon should be derived of something more usable for the AACW game. Obviously this value can then be "fogged up" as wanted in a number of ways. One could even have the % of misinformation scaled according to spotting/hiding values involved.

I am certain that reports from civilians, scouts etc would give commanders at the time a hint of the rough size of an enemy force - if it is say a rgt, div, corps or army-sized force (NOTE!!! This is just an example - I am NOT suggesting that rgt/div/corps/army should be displayed specifically!). I can't see how this small (but IMHO good) change would force a player to relearn the game.

tagwyn
AGEod Guard of Honor
Posts: 1220
Joined: Tue Apr 17, 2007 4:09 pm

Sun May 27, 2007 6:36 pm

Sometimes the only way to determine the strength of the enemy is by a recon in force. If you get reulsed; then, you add more troops/leaders/artillery, and try again!!

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caranorn
Posts: 1365
Joined: Thu Aug 10, 2006 10:20 pm
Location: Luxembourg

Sun May 27, 2007 8:38 pm

tagwyn wrote:Sometimes the only way to determine the strength of the enemy is by a recon in force. If you get reulsed; then, you add more troops/leaders/artillery, and try again!!


Unfortunately that doesn't work in game scale. Essentially we'd smash our head in for a few days (luckily our recon commander will give up after 4-5 days), wait for the next turn, then send more troops...

So in game (and not necessarily unrealistically) you will use all the forces available and not start off an attack with small units hoping it will be enough. Essentially "Klotzen, nicht kleckern", though for slightly different reasons then the original quote.
Marc aka Caran...

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