Fri Apr 18, 2014 1:47 pm
Starting in January, 1862, many cards can be well played in the Far West regions. The gold mines are a worthy prize and Tucson is worth 5 NM.
The Union can play two build depot cards, perhaps in southern California and Albuquerque. Four Partisans can be placed over two turns in Arizona and New Mexico. Four White Unionists can be mustered to add eight militia, two 12-lbers can be stripped from the Pacific fleet and four Sailors can be landed to create an ad hoc Division.
The CSA can also add four Partisans and a depot. Four Copperhead cards can add eight militia, but no artillery or sailors can be created by cards.
Both sides can play all of the Native American cards with good effect to fight a hit and run campaign.
If you are planning a protracted war as the Union and hope to win by Victory Points, two cards may benefit your play. You can develop several regions every 6 turns and build some telegraphs every 9 turns in exchange for a little cash to garner over 100 VP's total per year. This would be half a thousand points by 1866. A couple other options exist to get VP's for money, but they are quite expensive. I don't believe that the CSA gets as many iterations for these cards as the Union, but a few cards spread over several years do add up.
I'm the 51st shade of gray. Eat, pray, Charge!