Gray Fox wrote:Good job! I've had CSA Athena combat power over 100, but 92 is good. In that game, Athena had more than twice my VP's. NM is what counts most. Next time, load Athena's side and move the capital for her to keep the game going.
Z74 wrote:I can rise taxes, issue bonds and call on a draft at the same time and a month later I have a HUGE army just where I want it... built by magic and transferred by magic.
THAT just needs to change.
tripax wrote:What does combat power mean in that screen, anyway? On the forces screen I think I can see the combat power of my stacks, so I would guess it is the ratio of the combat power of my stacks to the combat power of my opponents. Is this right?
Pocus wrote:That's a nice account. What was the difficulty level?
It seems the improvements to the AI are paying off!
Jim-NC wrote:The capture of Richmond costs the CSA 50 NM. Did they take it back after your first capture? If so, and if you capture the 2nd time, they get hit for another 50 NM. So they lose 50, gain 10, lose 50. This almost always leads to defeat.
Pocus wrote:That's a nice account. What was the difficulty level?
It seems the improvements to the AI are paying off!
Gray Fox wrote:
The only CSA strategy remaining is to get NM to 180 by merely winning three to four dozen major battles more than the Union. Good luck with that.
Z74 wrote:So you capture Philadelphia and the manpower, wsu, money... everything in PA drops by half... including the loyalty of the state. CSA loyalty rises there and CSA can actually recruit those men while USA is forced to call on a draft... and that's another blow. Furthenmore it doesn't have 10 different recruiting centers in PA.
tripax wrote:Are you thinking that if one side captures a capital or principal city of a state which is a part of the other side, or at least if they do so and achieve a certain level of loyalty, they should be allowed to recruit from that state?
Z74 wrote:Lots of interesting stuff 8<
We've got to move EVERYTHING from national to state level if we want to achieve historicity. Do you realize the actual opportunities that we're missing? That book of choices for the President should be CRAMMED with local choices. Those regional choices we have now could be made to do countless things but it all starts from a specific design choice.
I don't know if the engine can do this... Pocus surely can make it come true if he wants so I wouldn't worry about the engine itself because HE is the engine.![]()
Captain_Orso wrote:Don't expect the game engine to be modified for major changes. Unless the idea is brilliant, not too big of a job to do and can be used in a lot of other games, I wouldn't get my hopes up.
Mickey3D wrote:@Z74 : I think it was already written in a previous message but the current game engine is not able to implement the elements you are proposing. And changing the engine to accomodate your proposals would be too huge and would be the equivalent of a new game development because you are changing its whole logic.
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