loki100 wrote:I noticed that Russia varies a lot in military power. I think one reason is the various wars the AI stumbles into in Central Asia means it very often is fully mobilised (this is too cheap in PoN, I now think), so you get used to seeing their mobilised score. When those wars end, they can drop radically.
The other possible reason is the lack of clarity as to what is being counted towards the military score.
As to invading Russia, why not, it has always historically ended well.
As to the Balkans, the key event is the 1878 one. This is critical as it creates Bulgaria et al, but all the event does is to give the Russian AI a CB on Turkey (which it usually has anyway for Kars and Batum). So it tends not to fire. I'd amend the event to (assuming an AI Russia), test that Russia is at peace and if so give it a forced DOW to get the thing off the ground. I've a mound of notes on the WW1 chain that I need to try and write up in a sensible way at some stage soon.
Code: Select all
SelectFaction = $AUS
SelectRegion = $Oesterreich
Actions
SelectFaction = $AUS
SettleWhitePeace = ALL
SelectRegion = $Holstein
ChangeRgnOwner = DAN
EndEvent
Code: Select all
StartEvent = evt_nam_AUS_QKees_Event|1|1|NULL|NULL|$Oesterreich|NULL
loki100 wrote:As to the Balkans, the key event is the 1878 one. This is critical as it creates Bulgaria et al, but all the event does is to give the Russian AI a CB on Turkey (which it usually has anyway for Kars and Batum). So it tends not to fire. I'd amend the event to (assuming an AI Russia), test that Russia is at peace and if so give it a forced DOW to get the thing off the ground. I've a mound of notes on the WW1 chain that I need to try and write up in a sensible way at some stage soon.
Christophe.Barot wrote:Loki, I think we should make war automatic - at least for AI Russia, provided ratio is favourable
it needs also :
check a congress of berlin/San Stefano -like happens whatever causes war (historically was in 1878, but independance will of balkan people and panslavic feeling did not begin then and did not end there either (feasible by script)
ditto implement recurrent revolts, all source of potential Russo-Ottoman war (feasible by script)
and of course it needs checking :
adressing conditions of peace - a premature white peace is like no war (needs a look on code)
adressing AI Russian troop localisation management - too much spreading and/ or an excessive concentration in Petersburg won't do - we need Russia be reactive to central asia, far east, west/northwest, and balkan (southwest) + caucasus political conditions and rebalance concentration of armies accordingly - but I'm less familiar with that (military) part of coding
Russia can be very successful - but ...human-played
for victory conditions, i experienced in my two games(one Russian one german) that in present state, operating a powerful industry win the game alone - which must be rebalanced
edit : footnote : recovering from a cosly war (in terms of destruction of national military) is an important point of attention too
Christophe.Barot wrote:edit : footnote : recovering from a cosly war (in terms of destruction of national military) is an important point of attention too
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