TofuSalad wrote:While actual deflation is in the real world not a good thing, in game it is advantageous; all it does is make things cheaper to purchase. I don't ever take the option to print money since it's just shooting yourself in the foot as far as I see it; it's not worth an extra $400 thousand now to inflate the cost of everything for the rest of the game by 4%. The options to raise exceptional taxes and issue bonds both come with a -1% inflation effect, which I guess is there to help offset the inflationary effect of printing money. Only I don't ever print money, but do raise taxes and issue bonds every chance I get. The net effect of this and in game events is that in the current game I am playing as the Union in late 1863 my inflation is -17%, which means everything is 17% cheaper to build. Am I the only one who plays this way?
/shrugMickey3D wrote:The problem with your strategy is that you can't apply it against a human player (PBEM) : in the current version (1.03) money is the resource that will limit your purchase of conscripts (more than war supply). If you don't print money you will be short of cash to buy fighting units before you can take advantage of the deflation and your opponent will be in position to beat you early in the game.
Not sure to understand your comment. Sorry if you feel my post aggressive or disdainful, this was not my intention./shrug
TofuSalad wrote:All I can say is try it if you haven't, the results might surprise you.
Saying you can't keep from printing money in PBEM is like saying you can't invest in industry in PBEM because you will be short on cash and your opponent will be able to beat you early in the game.
The short term need for cash may be pressing enough that you feel it necessary to punch the print money button the first time it comes up, just as the short term need for cash may lead you to defer from building all of that industry as soon as it is available. Both are long term payoffs for a short term cost; those industries will eventually pay for themselves and start netting you cash. Printing money every chance you get gives you $400k in hand, but you've just inflated the cost of everything without a fixed cost that you buy for the rest of the game by 4%. Not punching that print money button will more than pay for itself if you can afford not to do it. Every time that you do punch it, that $400k you get is worth less and less as you are now spending it in a more and more inflated economy.
Again, the reason I'm posting in this forum is I'm not sure the ability to deflate your economy is WAD. Maybe it is, but it seems the assumption is that the player will punch every source of cash every time they come up. Doing this results in a slow inflation, a minor cost in VPs and NM and a big wad of cash every 6 months. Punching everything but printing money not only avoids inflation but causes actual deflation; the cost of everything without a fixed cost steadily becomes cheaper.
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It would take 3,5 years to save through deflation what the other player got from printing money. A lot can happen in 3,5 game years.
Ace wrote:Actually Mickey, you made an error in your spreadsheet that made Deflation strategy less interesting than it actually is. You calculated inflatory loss only on the income from the money options, while this loss is spread to all your money incomes.
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Ace wrote:I've given it further thought and I have come to conclusion it is definitely not worth to go for Deflation strategy. Let's assume you print money and you invest all that money in raising armories and arsenals. ROI for those building is about 1 year. So, in 3 year times, everything will be more expensive, but you used that inflationary money to start your economy that generates more than the "inflationary" loan. The whole world economy is based on that - how to start up your economy growth that will surpass inflationary/debt interest costs. Inflation is just another form of debt with large interest![]()
Mickey3D wrote:But this is a very hypothetical strategy : I think that most of the time players do not spend so much on industrialization (400$ / turn) and you don't know immediately that you are facing an opponent playing the deflation strategy.
Ace wrote:With 1.04., all money option generate more, and all income buildings generate the same. So inflationary cost has less impact on overall economy. Still, an interesting discussion. I still think it is better to bring as many troops early, industries and blockade box filled with ships sooner than later. Cheaper units will not help you if your NM is in the 60s because you've been saving your money.
I have never understood why issuing bonds causes deflation.
GraniteStater wrote:Mickey3D assumed 1.03 - with $800/$600 per side per choice in RC4 (~1.04), the opportunity costs are higher by not printing $$.
"A good plan now beats a better plan tomorrow."
Gray Fox wrote:Also, a game mechanic randomly reduces inflation, mitigating some of the down side to printing money. If this mechanic also randomly erases deflation, then the effect may zero out postponing any production bonus to beyond 1866.
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