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Joe Wheeler
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Land Construction Capa - question?

Thu Apr 24, 2014 4:05 pm

Please explain what this refers to? What significance does it have in the game? How can a player use this information?
Example:

Raleigh, NC show the Land Construction Capa (capability?) for the following structures.

Capital - 12
Barracks - 50
Depot - 18

Same question applies for Naval Construction Capa at Sea ports and Harbors.

RebelYell
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Thu Apr 24, 2014 4:11 pm

Joe Wheeler wrote:Please explain what this refers to? What significance does it have in the game? How can a player use this information?
Example:

Raleigh, NC show the Land Construction Capa (capability?) for the following structures.

Capital - 12



Barracks - 50
Depot - 18

Same question applies for Naval Construction Capa at Sea ports and Harbors.


It means how many units you can build at the same time in that location.

FelixZ
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Location: Florida, USA

Thu Apr 24, 2014 6:06 pm

Okay RY. Raises some additional questions:

1) How much construction capability is required to construct a unit?

2) Does brigade size limit where a large brigade can be built?

3) What construction ability is required to build an infantry element, a cavalry element, an artillery element?

4) How is construction ability raised?

RebelYell
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Thu Apr 24, 2014 6:17 pm

Okay RY. Raises some additional questions:

1) How much construction capability is required to construct a unit?

There is a tooltip in the construction window, hover mouse over the unit in question.

2) Does brigade size limit where a large brigade can be built?

Yes, some towns can only build milita or other small units.

3) What construction ability is required to build an infantry element, a cavalry element, an artillery element?

Artillery might need some building but I think that was changed that the state has to have the right building and it is enough.

4) How is construction ability raised?

By industrialising, build more steel works, arsenals etc The industrialising orders tell you where the building will be built
That is important as you then decide what areas you have to defend after you build them so you investment does not fall in enemy hands.

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ArmChairGeneral
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Thu Apr 24, 2014 6:36 pm

Not sure of exact numbers, but anecdotally, when I have built the Texas powder mills Fredricksburg, a size two city, got one and after that I could build artillery and infantry brigades there. This was a while ago though, things may have changed somewhat.

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Joe Wheeler
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Sat Apr 26, 2014 1:29 pm

RebelYell wrote:Okay RY. Raises some additional questions:

1) How much construction capability is required to construct a unit?

There is a tooltip in the construction window, hover mouse over the unit in question.

2) Does brigade size limit where a large brigade can be built?

Yes, some towns can only build milita or other small units.

3) What construction ability is required to build an infantry element, a cavalry element, an artillery element?

Artillery might need some building but I think that was changed that the state has to have the right building and it is enough.

4) How is construction ability raised?

By industrialising, build more steel works, arsenals etc The industrialising orders tell you where the building will be built
That is important as you then decide what areas you have to defend after you build them so you investment does not fall in enemy hands.



Your reply is incorrect for #1. There is no tooltip where you describe it.

RebelYell
General of the Army
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Sat Apr 26, 2014 2:27 pm

Joe Wheeler wrote:Your reply is incorrect for #1. There is no tooltip where you describe it.


Yep, dont know how I had impression. :blink:

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Joe Wheeler
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Sun Apr 27, 2014 2:25 am

So why have a mention of Construction Capability if there is no explanation of what it means and how it is used in the game. I don't understand AGEOD sometimes.

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GraniteStater
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Sun Apr 27, 2014 2:48 am

Undocumented features. It happens.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898

RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.


Image

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Joe Wheeler
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Sun Apr 27, 2014 11:49 am

GraniteStater wrote:Undocumented features. It happens.


My guess is Pocus knows and can explain it . Maybe he will.

minipol
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Sun Apr 27, 2014 2:18 pm

Joe Wheeler wrote:So why have a mention of Construction Capability if there is no explanation of what it means and how it is used in the game. I don't understand AGEOD sometimes.


They game several games running from the same engine. Features might be left over from other games where the construction was used.
Or maybe it's used and not documented. It happens. If it was so important, we would already have noticed something.

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