sabstah wrote:Hello,
Ok I understand that battles are random and can be lost sometimes for silly reasons... But I already reloaded 3 times and it still happens so there must be something I'm not getting...
Anyone has an idea why this is happening?
[ATTACH]27292[/ATTACH]
ArmChairGeneral wrote:I'm not sure I understand what you are asking, why you are "losing" the battle though you inflicted four times the hits? What were your orders? B/G (defend/withdraw early)? Maybe if you had Green ROE set ASJ withdrew as per your orders (although you would think the battle was "going his way" so he wouldn't keep trying to withdraw).
Your battle report screen looks different than mine. Where are the posture icons and the men/horses numbers in the top boxes next to ASJ and Doubleday (who BTW did not invent baseball)?
ArmChairGeneral wrote:Unless you lost NM the fact that you "lost" this battle is trivial unless there was some critical reason you absolutely needed to go to Columbus on that turn. So, while it should have been recorded as a victory and Doubleday should have retreated, you came out WAY ahead. You would have still lost cohesion had you won, and it will recover quickly at Indianapolis anyway. Other than the need to go to Columbus again, I would count this as a success. ASJ's stack should be ready to fight again long before Doubleday is back in fighting shape, so the next battle should be even more lopsided unless the Union can reinforce.
Unless it hurt your overall strategic position somehow by not being able to occupy Columbus right away, the only important things are NM and hits delivered. Recovering from 120 hits is a big deal, that's six line infantry replacement chits, ~$125 and a bunch of conscript points. I would count this as a pretty big victory, even though the engine (whether incorrectly or because of some opaque rule) considered you the "loser." This happens some times, not sure why.
ArmChairGeneral wrote:What's up with the missing Battle Report info? Did you just edit it out of your screenshot?
Jim-NC wrote:It's not the MC of the area you are going to that determines the switch, it's the area you are in when a battle is fought. You moved into an area with very little of no CSA MC, and Johnston was forced to switch to offensive while inactive. This causes your troops to fight with penalties.
The union was probably on hold at all costs. This means they try to ignore retreat rolls, but your force doesn't (as you used the standard value).
ArmChairGeneral wrote:[...]battles that you ought to win.
ArmChairGeneral wrote:MTSG is designed to allow splitting them into multiple regions.
I see what you mean, it happens a few times to me but I don't have enough feedback to be sure it's a flaw in the game engine.The way I see it, in Orange (Normal) ROE, your leaders are more willing to retreat than the ROE implies. They often withdraw from strong defensive positions in battles they are winning when attackers have superior but not overwhelming numbers.
Red ROE in the context of MTSG is saying "Hold the position, help is on the way."
I understand that your men will not stand around and get killed just because you told them to, but that is already modeled in several parts of the engine, and it is reasonable to think they could try to hold until relief arrives (Plus it's not like they won't retreat at all in Red ROE, it's just less likely.) For an historical example, Hancock/Howard did not leave the field at Gettysburg at the end of the first day, instead holding the artillery positions at Cemetery Hill and hoping for the rest of the Army to arrive.
Also, if you set Red ROE and your Corps fails to MTSG you can take big losses, so since there is downside risk, I don't think it is too gamey personally. Red-spamming will backfire in plenty of cases: withdrawing is often wise.
Of course gamey-ness is an individual judgement, and I certainly respect anyone playing however they think most appropriate and fun, I'm just trying to think through the implications
(over-analysis is my favorite pastime).
Plus it's not like they won't retreat at all in Red ROE, it's just less likely.
// Defensive Posture - First ROE (Defend at all cost)
roeRetreatWill4 = 000|000|030|040|050|050
roeRetreatChance4 = 000|000|050|050|075|075
roeCombatCoeffOwn4 = 110|110|110|110|110|110
roeCombatCoeffOpp4 = 110|110|110|110|110|110
Users browsing this forum: No registered users and 4 guests