Mon Apr 07, 2014 6:01 am
Since we've wandered into this area, this is why I wrote in another thread that the Game is Ahistorical. I want to play the CSA more so to see what Industrialization can do. The game has to be ahistorical - to clarify some usage above, a simulation is not a game.
Look, go play War in the Pacific - that discussion goes on all the time in that forum. Due to its nature, WitP is a game that struggles with reality (it's an 'operational level' game - CW2 is a level or two higher, more abstracted)- PbeMs usually have HRs (no 4 engine Allied bombing below 10k feet is extremely common), etc, etc. It's very detailed and for most gamers, even some serious grognards - well, I love WitP for what it is; CW2 is a better game, though, imo.
If you live long enough to play the whole campaign, Japan gets hosed without workarounds. So, if you want a game (chess) as opposed to a simulation (Black starts without a queen side), you have to design it so that both sides are playable. There's different ways of doing this when you design a game - one is Loser does Better than Reality (WitP has different benchmarks, for example - Japan can win on 1 Jan 1943, if it has enough Places and Booty).
CW2 is designed so that the CSA can actually win in PbeM. This is so it's fun, as opposed to having You Lose tattooed on your forehead every time you play the South. Hey, I find ways to lose no matter what side I play - but I love it anyway, even though kids in the neighborhood taunt me in the street.
It uses a modelling of Reality to recreate the experience, the constraints, the concerns - but too much fidelity to history would preclude a balanced game.
CW2 is not a congruent facsimile - it is an agreeable and fun arrangement, to use a musical analogy. It's a variation on a theme.
I hope I'm clear, I've struggled with the writing here.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.
