[color="#40E0D0"]Maps and Mapmakers of the Civil War[/color] has a captioned commentary on one map that states (paraphrase): "Bayonet wounds were rare and hand-to-hand fighting was uncommon." Page 183, somewhere around that point.
If combat always ends in a 'hand-to-hand'...maybe the modelling isn't entirely congruent to historical reality. Not that it has to be.
This is kind of the starting point of this thread. Some guidelines:
* This thread is chiefly about about what happens in a Region in a battle. In one Region. MTSG is relevant - so is Bombardment, but my intent is battles in Regions, including naval battles, a sadly neglected topic.
* Why? Well, some of you here know I talk about modelling, the model. When we talk of 'Newton's model' or "Einstein's model' we are aware that the model is not reality. The map is not the territory. Every map betrays the prejudices of the mapmaker; every model is a sieve; the operator makes choices and has priorities and beliefs. Indeed, Kant, if he's your guy, said we can't (ha!) know reality.
* In CW2, what is 'reality'? Reality is Historical Reality (HR). Regiments were the tactical unit, not brigades; brigades and divisions were conveniences, really, and most certainly not anything, conceptually or otherwise, like a 20th century division, for instance. We shall posit that we can know Historical Reality for the purposes of this thread, but we shall use it as a referent, not a subject.
* Then we have the Game, or Game Reality (call it GR); the model. How does Combat work? We shall not recreate ACG's fine post-doctoral work in The Layman's Guide, but use it we may. Can we apprehend GR? Can we understand this model, IOW? What is happening in the model when scouting Cav withdraws successfully? Do Sharpshooters apply their attribute, their bonus, to a stack? Are 20 lbers and their heavier cousins the most preferred loose Arty in a stack or Corps, or are 10 lbers good enough? Should 10 lbers go in a Div instead of loose? Is integrated Cav in a Corps or stack really doing its scouting well enough, or should one have some loose Cav in a Corps or stack?
* I write this so that we may have some Knowledge of what is nearest and dearest to our warring, nerdish hearts: brawling. I wish to Know. I want to win my Battles. I want to know when discretion is better and when a steely resolve is called for. That's what this thread is for.
* This thread is not intended to repeat or engage in Analytical Dissections, though, of course, feel free to apply it as you wish.
* In that vein, I hope we may arrive at some bits and pieces of Knowledge; perhaps, if lucky, some Facts. I hope we may establish some, and record them here, in suitable forms. I hope to establish this thread as a repository and a reference for Battle Stuff.
Enough of a preface. We may commence with the Battle Screen: what is it telling us? In more than one way, I wish we had some elements of the AACW BS still in place. Nevertheless, in AACW, the numbers of men, horses and cannon were 'flavor numbers,' although not entirely without use. Are the M/H/C Numbers in the CW2 BS screen authoritative? How about when, as I see it, most often an Army Cdr in a neighboring Region's face is displayed: does he contribute to the Battle? The BS may be a good starting point.