GraniteStater wrote:Anyone know what the criteria are for Lincoln being re-elected? 100 NM? Anything, or things, in particular? Stuff to watch out for? Red flags? Hard and fast numbers in a category?
John S. Mosby wrote:Sometimes I wonder if over analyzing a game takes some of the fun out of it. Things in particular? Stuff to watch out for? Sure. But for me, hard numbers kinda takes the excitement and mystery out of in this case an election. Don't get me wrong, fine to ask but sorry I read this.
ArmChairGeneral wrote:Sorry, Mosby, didn't mean to mess it up for you. Plus, I might not be right, there may be more to this event than I found.
ArmChairGeneral wrote:Although I have already crossed the Rubicon by opening up the game files, (mainly so I could figure out what was going on with Army leaders passing their traits and figuring out some of the numbers for the Combat Resolution threads) I know what you mean about not wanting to know too much. For example, I try never to open a scenario as the Union unless I can help it; I don't want to know their starting dispositions etc. to maintain some of the mystery and to preserve some advantage for Athena.
pgr wrote: It seems like it is just a window for the south to get a NM victory. I'm surprised there isn't some percentage chance for Lincoln loosing. Say if a certain number of VPs haven't been accumulated, the chance for Lincoln loosing goes up. That would make a Union player feel the heat to make good progress in 62 and 63.
Mickey3D wrote:The raise to 60 of the Union NM defeat threshold at the beginning of 1864 is simulating the possibility of Lincoln loosing the election : If you can't secure objectives and you loose important battles you'll loose the game which is equivalent to the peace party/democrats winning the election.
However, this is not perfect because a gamey strategy is to take no risk and let the moral resilience (your NM can increase each turn when you have less than 100 NM) increase your NM. May be the northern player should loose each turn one NM between 01/01/64 and 06/30/64 to force him to act.
I would personally find a percentage based on VP not very interesting : it means I could loose the game just because of bad luck on one specific "dice roll".
Does anyone know if the "Northern Papers Push for an Offensive" fires every year?
soundoff wrote:I think the current way is quite sensible. My issue with it is that the NM is set too darned low. If the North has not achieved a higher NM than 80 (let alone 60) by June 64 then IMHO it deserves to lose particularly as in CW2 there is auto NM balancing across the board.
GraniteStater wrote:That's a really good suggestion. Maybe 90?
Mickey3D wrote:That was my initial idea but Ace made a good comment (well, he always makes good comments...) : you must reach 80 NM to be able to proclame emancipation. So national resilience mechanism should not allow you to play the emancipation event. May be national resilience should even be limitated to 75.
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