Sound advice - I've said my piece.
And sorry, soundoff, didn't see your post above in time.
soundoff wrote:And don't you keep pushing it GraniteStater. Its not only the two of you that lose....it does the board no favours either. To the both of you just let it go. Lifes too darned short and AGEOD gamers should be better than this.
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Ol' Choctaw wrote:I am really not in favor of making any changes to the current transportation system!
Mickey3D wrote:I agree with your comment that the travelling speed is slow compared to real life and it's a way to modelized the time spent to load an unload troops.
But unfortunately, the current rail transportation system is far too easy when it comes to move large forces : I can move several divisions turn after turn after turn... without any penality. This lead to unhistorical strategy where you move back and forth huge corps to try to surprise your opponent. In the war this kind of move did not happen so often.
I think the move of big forces should come with a cost to your railroad capacity to force you to think twice before using it.
RebelYell wrote:The cohesion drop would do that, maybe severity depending of the size of the force and distance traveled?
One region you get no effect, 2-3 and you can still move for attack and so on.
Leaders with better cohesion recovery trait would be valuable here.
Mickey3D wrote:
I think the move of big forces should come with a cost to your railroad capacity to force you to think twice before using it.
pgr wrote:Thus could be an elegant solution. What is the background wear and tear for RRs? 5% of total each turn correct? You could add a few % for formations over a certain weight (our use the big stack/little stack cutoff that seems to be used in spotting and cav calculations.)
How much of a cohesion hit comes from rail movement? In my play experience, RR movement seems to have no more cohesion impact than normal movement.
pgr wrote:Thus could be an elegant solution. What is the background wear and tear for RRs? 5% of total each turn correct? You could add a few % for formations over a certain weight (our use the big stack/little stack cutoff that seems to be used in spotting and cav calculations.)
Ace wrote:you would make cohesion hits for rail travel?
RebelYell wrote:I want to steal trains.
http://en.wikipedia.org/wiki/Jackson's_operations_against_the_B%26O_Railroad_(1861)#Hauling_away_the_bounty
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