G-Burg Bullet
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Where Can You See Victory Point Values of Strategic Cities?

Tue Mar 18, 2014 11:04 pm

I'm having trouble determining VP values for potential strategic city targets. I can't seem to find anywhere what each city is worth in VP terms. The manual says each strategic city is worth "1-3 VP's - the value being set for each scenario." How can you find out?

I bring up the strategic atlas and go to the "regions" tab and I see a column for VP's. BUT, not all the enemy regions are listed. I suspect that it has something to do with Fog of War, because some enemy regions/cities are listed but not all. I float the tooltip over a region/city, but it doesn't say anything about VP's. I'm tying to prioritize my targets, beyond the major Objective Cities and I'm in the dark what will produce the best results.

Is there somewhere you can see VP values? Am I missing something obvious here?

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The Red Baron
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Wed Mar 19, 2014 12:51 am

I just worked the numbers on this about two days ago. I counted the number of strategic and objective cities under my control then compared that to my VP gain per turn. After working the math, it appears you gain 1 VP per turn for strategic cities and 3 VP per turn for objective cities. Hit the '3' key to enable the map overlay that shows strategic and objective cities. Objective cities will pulsate; strategic cities remain highlighted but don't pulsate.

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GraniteStater
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Wed Mar 19, 2014 3:20 am

The Red Baron wrote:I just worked the numbers on this about two days ago. I counted the number of strategic and objective cities under my control then compared that to my VP gain per turn. After working the math, it appears you gain 1 VP per turn for strategic cities and 3 VP per turn for objective cities. Hit the '3' key to enable the map overlay that shows strategic and objective cities. Objective cities will pulsate; strategic cities remain highlighted but don't pulsate.


Those values ring a bell, somehow.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898

RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.


Image

G-Burg Bullet
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Thu Mar 20, 2014 10:42 pm

The Red Baron wrote:I just worked the numbers on this about two days ago. I counted the number of strategic and objective cities under my control then compared that to my VP gain per turn. After working the math, it appears you gain 1 VP per turn for strategic cities and 3 VP per turn for objective cities. Hit the '3' key to enable the map overlay that shows strategic and objective cities. Objective cities will pulsate; strategic cities remain highlighted but don't pulsate.


Thanks! I knew how to see which was which and where they were, but couldn't figure out the respective values. The Manual sort of implies that there could be cities with a value of "2" but I guess not.

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The Red Baron
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Fri Mar 21, 2014 12:02 am

The game engine provides the scenario designer the capability to assign 2 VPs per turn for objectives, but I guess Phillipe Thibaut went with either 1 or 3 VPs for everything.

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ArmChairGeneral
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Tue Mar 25, 2014 10:23 pm

In the Regions Ledger you can sort by a column labeled VPs. The CSA has several that show 2. I don't know why some are 2 though, I had thought it was 1 and 3 like above.

G-Burg Bullet
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Wed Mar 26, 2014 11:33 pm

ArmChairGeneral wrote:In the Regions Ledger you can sort by a column labeled VPs. The CSA has several that show 2. I don't know why some are 2 though, I had thought it was 1 and 3 like above.


I did this, but unless I'm daft, It didn't seem like all the opponent's regions were listed. I thought maybe it had something to do with fog-of-war.

Q-Ball
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Thu Mar 27, 2014 9:11 pm

Regions are not all 1 or 3 Vps; they range from 1 to 4 (or maybe 5?). You have to check the Regional Ledger to see the tally.

You can't see ones your opponent has, but you can always open an 1861 game as the other side and check it out. The only ones that won't be in there are Tuscon and one or two others that "activate" as Objective towns by event, but I think they are are all worth 1 VP (though Tuscon, for whatever reason, is a 5 NM swing when it flips)

G-Burg Bullet
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Thu Mar 27, 2014 10:15 pm

Q-Ball wrote:Regions are not all 1 or 3 Vps; they range from 1 to 4 (or maybe 5?). You have to check the Regional Ledger to see the tally.

You can't see ones your opponent has, but you can always open an 1861 game as the other side and check it out. The only ones that won't be in there are Tuscon and one or two others that "activate" as Objective towns by event, but I think they are are all worth 1 VP (though Tuscon, for whatever reason, is a 5 NM swing when it flips)


Q-Ball... great idea about going in as your opponent in the 1861 game to see where the VP's are. I never thought of that.

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