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The Red Baron
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Rail Moves in Regions w/Enemy Presence

Sat Mar 15, 2014 4:42 pm

What happens with strategic redeployments (SR) and rail moves when the units in question pass through a region with an enemy presence, BUT you have 25% or greater MC in that region? Athena seems to cancel SRs outright and the unit remains in its home region. With rail moves not involving SRs, the transiting unit seems to disembark in the region and a fight can ensue with the enemy unit. If supply can pass through regions where MC >= 25%, why can't SRs and rail moves transit the region without interference?

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GraniteStater
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Sat Mar 15, 2014 5:26 pm

With rail moves not involving SRs, the transiting unit seems to disembark in the region and a fight can ensue with the enemy unit.

Stands to reason, if you ask me. Would have to look up the exact rule or criterion. Would say the same to the rest of your post. I'm not a big one on exact rules - I just play and my poor understandings usually suffice for me - usually.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898

RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.


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The Red Baron
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Sat Mar 15, 2014 5:40 pm

Does anyone know if it's possible to avoid the disembarkation if the transiting stack is not the lone friendly stack in the region?

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GraniteStater
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Sat Mar 15, 2014 6:32 pm

Not me - I think may have seen it & would be inclined to say Yes, but...

I don't use SR.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





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Laernius
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Sun Mar 16, 2014 12:21 am

An interesting question. I think that by placing the stack on Evade Combat order and placing it on a blue/green stance should give it a chance at either ignoring combat and continuing the mover, or retreating it the first round and hopefully continue on its way past the interdicting force.

Regards,

Laernius

Addendum: Never, and I repeat NEVER!!!, place a stack on green/green if you believe it is going to engage in combat. Apologies if you knew this before hand, but the combat penalties and lack of defence bonus make this mistake lethal to any, and I mean any, sized force from lone cav scouts to whole Army/Corps formations. If you don't believe me, try sending McDowell against Beauregard in green/green in the Bull Run scenario as a test. The battle should be jokingly one-sided in favour of the CSA.

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GraniteStater
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Sun Mar 16, 2014 12:39 am

Laernius wrote:An interesting question. I think that by placing the stack on Evade Combat order and placing it on a blue/green stance should give it a chance at either ignoring combat and continuing the mover, or retreating it the first round and hopefully continue on its way past the interdicting force.

Regards,

Laernius

Addendum: Never, and I repeat NEVER!!!, place a stack on green/green if you believe it is going to engage in combat. Apologies if you knew this before hand, but the combat penalties and lack of defence bonus make this mistake lethal to any, and I mean any, sized force from lone cav scouts to whole Army/Corps formations. If you don't believe me, try sending McDowell against Beauregard in green/green in the Bull Run scenario as a test. The battle should be jokingly one-sided in favour of the CSA.


That's 'cuz McD is a big fat triceratops lumbering across the landscape and is Visible as They Come.

Smaller forces most definitely benefit from G/G: Evade - see the recent Cav Scouting thread.

Detection & Concealment are not trivial. In any case, the larger you are, the harder it is to hide.

Seriously, G/G is available for a reason. I would go so far to say that a proper and even subtle use of Posture, etc., is one of the things that separates the better players from the average. The more & more & more I play and see results from my choices and decisions, the more confident I get in my Posture selections - and always keep the situation, the map & the mission in mind.

EXAMPLE: Today, in my PbeM, havi got into trouble with Lee in and around Norfolk against Butler, believe it or not. In short, I had him seized up at a certain point, Lee was down to 1/2 effective Pwr against Heintzlemann and about to get walloped. I put Heintzie on O/R, but Lee withdrew successfully. I'll bet my brass havi put Lee on G/G, Evade if possible and got the belles Outta There.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





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Laernius
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Sun Mar 16, 2014 1:10 am

I understand the benefits of g/g, GraniteStater, but it is always more pertinent to bring up the standard rule for the op's benefit, whether he knows this or not, then to give him a shoddy deviation which only applies in special cases. Special cases are just that - special. I'd rather lose 2 cav than Lee's AoNV because I had a lapse in judgement and decided b/g the better course than the other way 'round.
Besides, I'm sure the rest of us looked at g/g the first time we played AACW and asked ourselves 'WTF can this do?'. Part of learning the game is experimentation and passing off sound advice. I don't really need to know what's happening in Kentucky, only how many troops Buell has to press Louisville if I can take it. OTOH, I have found that I really need to pay attention to larger stacks of units because I can eke out a smaller victory or a pretty escape if I don't press the wrong buttons. Cav can scout without having to pass through enemy lines. Heck, I'd wager the only time anyone seriously wishes to burn depots and raid wagon trains is if he can get the Stuarts, Forrests and Sheridans out and about with enough power to mean it. Otherwise, like Hooker and Meade before Gettysburg, I'd just as soon ignore them and concentrate on the plum freshly fallen off its tree.
And it probably is true that he used g/g; but he would have been panicking to do it because anyone who is like myself and tries it with a full stack just to move around the flank of an enemy force is going to see how badly any combat hurts his men. Even just one round of combat leaves the offender with enough hits that take a turn or two to heal. That's exactly why I choose to ignore g/g most of the time: I just can't afford having to rest in prime weather when I could be causing headaches for Athena or the Union player. And if I use g/g, you can bet its a pivotal moment that I need to get by a containing force to either live another day or hit the underbelly of the soft Northern defences around southern PA or DC.

Regards,

Laernius

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GraniteStater
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Sun Mar 16, 2014 1:30 am

Never, and I repeat NEVER!!!, place a stack on green/green if you believe it is going to engage in combat


This is what I was replying to. "If you...in combat."

Combat can happen anytime, at all scales. The enemy just doesn't respect your schedule. Also, that's why I posted the example - G/G can be quite useful, even for a large stack, as in Skeedaddle Now.

I just didn't want any fresh faces to get an impression that may not be the case. Just so you'll know, The Red Baron, if I know him rightly, I know from another game forum, WitP:AE, IIRC, which is much, much, more complicated than CW2 - he's up to speed and can figure things out. Just didn't want anyone thinking that G/G was Bad, or something; au contraire, it can be very useful.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





Image

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The Red Baron
Posts: 243
Joined: Tue Oct 29, 2013 8:06 am
Location: Adk Mtns, NY

Mon Mar 17, 2014 12:47 am

Laernius wrote:An interesting question. I think that by placing the stack on Evade Combat order and placing it on a blue/green stance should give it a chance at either ignoring combat and continuing the mover, or retreating it the first round and hopefully continue on its way past the interdicting force.

Regards,

Laernius


I can't remember the posture I used when moving units, but I will try B/G with Evade Combat selected. It could be I forgot to select Evade Combat.

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