pgr wrote:My understanding is that the lost number represents killed, attrition (which would model sickness etc) and prisoners. (So that 85400 you have in prison camps is showing up in the confederacy lost men total I think). Of course, I can't point to a line of code that confirms this....
pgr wrote:My understanding is that the lost number represents killed, attrition (which would model sickness etc) and prisoners. (So that 85400 you have in prison camps is showing up in the confederacy lost men total I think). Of course, I can't point to a line of code that confirms this....
tripax wrote:Checking the Confederacy, they show 531236 lost (so their losses don't include the 185,400 prisoners of theirs I hold). Is there any way I can see how many prisoners I've lost without looking at their screen? And obviously, I agree that attrition and sickness casualties would be nice to see broken out.
minipol wrote: Result was less then 3 to 1 casualty rate. I have had this happen several times. Far to low. The effect should be that in such cases you need to dislog the enemy by manouevering.
aariediger wrote:I'm pretty sure it's a total of all battle casualties, meaning killed, wounded, and missing/captured. I have no idea what the actual 'in battle' casualties were in the Civil War, as most people are quoting the 600,000 dead total, the vast majority of whom are from non-battle causes. Remember, Gettysburg may have had over 50,000 casualties, but only around 6,000 dead. The Army of the Potomac probably lost more men killed by disease the winter of '63-'64 following, than in the battle itself.
pgr wrote:Well in terms of the historical number, it's a bit of a mess. Most estimates I've seen have combat deaths accounting for a third of Union deaths, and a smaller % of Confederate dead (but the Confederate records are very poor.)
In terms of the game though, all you have are "hits." Hits from combat, and attrition. In terms of game programming, I can't imagine they would go to the trouble of sorting out the "dead" hits from the "wounded" hits. Especially sense hits have to be repaired by replacement chits, so they are effectively permanent losses. That is why I suspect that "men lost" represents all hits suffered from the start of the game.
GraniteStater wrote:* And why do you care, really? Against Athena, you want to know to get an Idea of Surrender Horizon. I would say when you get to 300K AI Enemy Lost (for CSA opponent), start blending that in to the NM, territory, FI, VP, and the date to get a feel for towel time.
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