bmbMaxHitsDoneByLand = 40 // How many hit points can be done by Land units against a fleet
Ace wrote:I do not if this is gamey or not, but limit of 40 hits applies to the firing stack. There is no rule to put several stacks composed of 3-6 cannons (if you have bigger guns 3 batteries are enough, if you have 6lbs and 12lbs several more are needed), and each stack will inflict 40 hits on the enemy. After they unleashed their fire from Norfolk, my PBEM opponent refused to continue his game after he lost Atlantic fleet in the James River.
So, they can be potent if used correctly.
I would very much like to know about how siege mortars work in bombardment.
GraniteStater wrote:Siege mortars?
Siege mortars.
Historically, I would bet my house this never happened, but, I truly don't know for a fact.
The image in my mind...hurts, it just hurts. I need an aspirin. This is why I doubt the RL connection so strongly.
We are talking about trying to hit a ship with siege mortars, right?
Before howitzers, all cannons were direct fire - except mortars. High angle, indirect fire. In the ACW, almost immobile pieces with 15" calibers. Trunnion city. Teams of mules, twenty of 'em, probably.
And you're going to emplace this in a coastal fort? And try to hit a ship with a gun that can swivel fifteen degrees laterally in, oh, say, fifteen minutes?
They're heavy. Reaaall heavy. As nimble as a dead ox, except the ox can drive on Michael Jordan.
If the game allows this...I'm moving back to Louisville, where they have some really excellent bourbon and one of the greatest bars I've ever been in.
I'm sorry, this would be, uh, poor modeling.
Siege mortars. To take out a nine-knot craft that can tack or steam. With a shell that drops at a steep angle.
I have a verrrry hard time with this picture. No. Not in RL. No. Tell me this ain't so, Joe. I would be slack jawed stupefied if anyone had even proposed this.
I could be wholly mistaken. I don't know, historically, but the image...
siege mortars.
Nothing against you, Armchair - seriously.
Siege mortars.
Against a moving vessel? Are you serious? Do you have any idea what it would take for sighting, aiming, correction of a siege mortar in that time? Any idea at all?Indirect fire from a fixed position works quite well, however.
GraniteStater wrote:?????
Did you get whumped somewhere?
I haven't looked at the tooltip for marines in a dog's age, but the Good Thing is merely a reduction in a value, is it not? In AACW, they had the 'pontooner' Ability, IIRC. Reduced the penalty for the target Region across a river or seaborne, IIRC. Did I miss something in AACW? I hardly ever used them. And never used Sailors.
Are they now some kind of Ueberunit?
One solution to not getting Richmond taken from the James would be a Real Stack of 500 PWR or even 350, I would hazard. There's nothing exasperating about having to guard Richmond, is there?
What is the deal here, kind sir?
GraniteStater wrote:I didn't see your comments about reserves, but my question is, Why are you so scared of marines, enough to be HRing them?
And as for wanting to guard Richmond & Norfolk at the same time - I haven't played enough CSA in CW2 to grasp your desires fully. It wouldn't be a case of wanting to buy a Maserati for the price of a VW, would it? You don't strike me that way. I am unclear exactly what you fear or have had demonstrated to you, kind sir.
soundoff wrote:So if the Union player is cute he/she just puts a single marine unit in every division he intends to assault New Orleans, Charleston, Savannah, Norfolk etc and hey presto no landing penalty. Way way too powerful. Not sure I should have said this.....it might give Banks ideas![]()
Not sure either, but does Athena know this? Have you seen her using this strategy on a regular basis?
Now Marines are exempt from the penalty but if you put one unit of marines in a division then that WHOLE division, not just the marines, escapes the landing combat penalty when they conduct an amphibious (not river crossing) assault.
GraniteStater wrote:Siege mortars?
Siege mortars.
Historically, I would bet my house this never happened, but, I truly don't know for a fact.
The image in my mind...hurts, it just hurts. I need an aspirin. This is why I doubt the RL connection so strongly.
We are talking about trying to hit a ship with siege mortars, right?
Before howitzers, all cannons were direct fire - except mortars. High angle, indirect fire. In the ACW, almost immobile pieces with 15" calibers. Trunnion city. Teams of mules, twenty of 'em, probably.
And you're going to emplace this in a coastal fort? And try to hit a ship with a gun that can swivel fifteen degrees laterally in, oh, say, fifteen minutes?
They're heavy. Reaaall heavy. As nimble as a dead ox, except the ox can drive on Michael Jordan.
If the game allows this...I'm moving back to Louisville, where they have some really excellent bourbon and one of the greatest bars I've ever been in.
I'm sorry, this would be, uh, poor modeling.
Siege mortars. To take out a nine-knot craft that can tack or steam. With a shell that drops at a steep angle.
I have a verrrry hard time with this picture. No. Not in RL. No. Tell me this ain't so, Joe. I would be slack jawed stupefied if anyone had even proposed this.
I could be wholly mistaken. I don't know, historically, but the image...
siege mortars.
Nothing against you, Armchair - seriously.
Siege mortars.
In defense of fortifications, siege and garrison mortars could harass work parties constructing siege batteries and trenches. They could also be used for fire suppression against hostile siege batteries. Seacoast mortars could penetrate the decks of wooden ships and even threaten the deck plating of ironclad vessels. (Ripley 1984, pp. 58–59) Lastly, these could also kill men where other guns couldn't reach them
Seacoast mortars were designated as 10- and 13-inch and were made of iron. Also known as heavy mortars, these weapons were primarily used for the defense of the rivers and coastal waterways. These mortars had a lug cast over the center of gravity to aid in mounting the heavy weapon.
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