GraniteStater wrote:* The Game is Ahistorical
It has to be - first, a model is not reality. Second, in this case, we should always remember that Southern industrial capacity in the fall of 1861 was, well, I hate to say it, laughable. What became the 11 states of the Confederacy produced the equivalent of one-third of the output of NY State alone. And you're declaring war, essentially, on not only New York, but a dozen others who can out-produce you on any given Monday? More than a few historians are just stupefied by the fact that it took 48 months to dissuade some of this, well, foolishness, if I may be forgiven.
pgr wrote:In a way this turns things a bit on their head conceptually. The Union, as the attacker, is best served by advancing deliberately and cautiously forward so as not to out run its offensive capability. The rebels, strategically on the defensive, have to be mobile and aggressive in attacking advancing Federal troops that have outrun their support and haven't been able to consolidate.
That's my take on the big picture
khbynum wrote:That, Sir, is as succinct a statement as to how the South could have won the war as I have seen on the forums. Trade space for time and counterpunch, just not to the extent A.S. Johnston was forced to in early 1862. Will it work in the game? As for the current National Morale debate, NM is required to make it a game, as opposed to a simulation. I'll know when I've won.
veji1 wrote:A.S Johnston had a moment to do that : Fort Henry / Fort Donelson. The fact that he missed the opportunity by having his forces too dispersed instead of keeping his manouvering force close to the center of gravity of the system was his failing... The problem though is that the CSA probably couldn't win the war that way, it would still have died slowly from anaconda. No, it sounds silly and napoleonic, but really the only way for the CSA to win was quick decisive victory in the east.
khbynum wrote:You started the thread, "How I (and You) Play the Game". To quote myself, "Will it work in the game?". I'm not trying to turn the thread into a history debate, just telling how I play it. Despite the opinions above, a point was reached in the war, in 1864, where Lincoln briefly despaired of winning and it seemed that war weariness might actually cause the election of a "peace" candidate. Would the South have been in a better position to survive at that point if it had not squandered tens of thousands of soldiers in invasions? My point is that a strategy of active defense was a lot more likely to succeed that an attempt at a grand Napoleonic victory early in the war. Anyhow, to me the game is a sandbox for exploring alternatives. As long as it lets me do that, I don't care about NM or VPs. I probably shouldn't even be in this discussion, since I'm not playing the game, I'm playing with the game.
GraniteStater wrote:Without turning this into a History thread, I think anyone who wants to analyze if the South could have won their independence must take Shelby Foote's remarks in Burn's documentary into serious consideration. To paraphrase:
"They entered into a war they couldn't win. In the middle of the war, young men at Harvard were sculling on the Charles. The North fought that war with one arm behind its back. If the South had had more victories - and I mean a lot more - then the North would've taken that arm out."
One factory in Rollinsford, NH, made something like half of all the blankets issued to Union forces. That was one factory, a small group of mills, powered by the Salmon Falls on the Piscataqua River.
After the Emancipation Proclamation, there was no way the British Empire, which had abolished slavery in its dominions thirty years before, was going to aid, to any significant degree, a polity fighting to retain chattel slavery. No way. No UK, no France, either.
My personal opinion is that the South should've surrendered in late July of 1863 and spared everyone another 22 months of blood and destruction. After Gettysburg and Vicksburg, there was no realistic chance of making the North quit. I think Lincoln was pessimistic in the summer of 1864, although it took Sherman's capture of Atlanta to make things absolutely clear. Essentially, once the preservation of the Union fused with the destruction of slavery, then it would've taken a fantastical set of circumstances to break Union resolve.
The South had a very narrow window - what were they going to do in 1861, 1862, capture DC? The game allows it, but I think IRL - fat chance.
June 30th, 1862, the Peninsular campaign: there was an opportunity to destroy or capture half of McClellan's army. Jackson didn't come through, went the wrong way, etc. McClellan retreated to the shoreline, Malvern Hill - lived to fight on. Longstreet wrote after the war that that day was their best chance to win the war.
I think Shelby Foote's assessment must be taken very, very seriously.
The possibility makes for a great game, though. Personally, I love to see FI, even when I'm the Union (you have to switch sides, pretty much, in an AI game, for this). FI games are fun.
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