Training officers train all under their command. If they don’t have a command, a division or in charge of the stack,
minipol wrote:Thanks Ol' Choctaw for the clarification. My hq have been doing next to nothing then, ouch. I will move them to my biggest corps then. What benefits are there to using units in the army stack?
Ol' Choctaw wrote:I said training officer. I should have said training master. The two work different.
Training officer brings up troops to regulars, from what ever lower order they start at, a step at a time. They can train 2 regiments per turn.
Training masters add experience to every element under their command each turn (in the stack). HQ Units do the same.
The Sig benefits are CP stuff and traits 'n abilities - a little bit of an abstraction, the benefits of which take a little bit of time to percolate through.
Just don't come cryin' to me when you just got yer HQSupp unit all busted up and broken 'cuz you put it with a fighting Corps.
Ol' Choctaw wrote:The HQ Units give experience. They don’t train the troops up. They have to upgrade normally from conscripts or volunteers to regulars. Either that or put a Training Officer with the stack for a few turns.
When units progress from one level of training to the next they lose half of their experience. This means they can go from a three star Militia Unit to a one star Conscript or Volunteer Unit to a no star Regular.
ArmChairGeneral wrote:I will look into the sigs as well. The tooltip is vague, I always interpreted the +1 per ability level as applying to the Signal unit's Signal ability, which is why I don't build them, cause 2 CPs for $45 (? don't have game in front of me) didn't look like a good deal compared to the HQ.
I definitely don't overlook the training, it's the best part! It takes many turns of training to bring new forces up to snuff. They need to go up a star in experience to get better in combat (10 xps), and then this experience level increases the chance of auto-upgrade from conscript to regular (I am pretty sure this is how it works, and that upgraded then elements reset their experience to 0). Figure about 10-15 turns for an element to go through the process possibly many more. That is a lot of time hanging around in Richmond not doing anything. If you sent the HQ and the fresh troops to the front OTOH, you could fight with the troops immediately and the HQ will still give them experience any time they are stationary, which is actually most of the time. If you are moving around a lot it might take longer to upgrade than training in the rear but they could participate in battles in the mean-time, which usually results in a substantial XP gain and thus a faster upgrade overall. I have better results training at the front than in the rear, and in the largest stacks I have. Once an HQ is in place for a couple of months and a lot of elements have gained experience stars, I start to see upgrades (conscript to regular) in that stack every three or four turns, right at the front where I need them.
Bragg usually gets some or all of the European Brigade in New Orleans trained up to regulars within 6 mos just sitting there, so that's my baseline for the training time estimates. (BTW, New Orleans is the exception to my front line training strategy, I build all my Gulf forces there and leave them training under Bragg until I need to respond to an invasion somewhere.)
ArmChairGeneral wrote:
Just want to make sure I have the mechanics right on this. A conscript that has gained an experience star is more likely to then upgrade (its upgrade chance goes up with experience), correct?
GraniteStater wrote: P. S.: Don't give your military secrets away on the boards. There's a Tournament coming, I'm sure![]()
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