James D Burns wrote:There is no real strategy involved here, just busy work.
Ace wrote:Loyalty is crucial in this game. That aspect was missing in cw1. Regardless of csa demonstrations, US should try to use up all its habeas corpus cards because loyalty matters. When you see California producing 40 instead 30 $/trn because you increased loyalty there, you 'll start to appreciate those cards. Civil war was not about armies and battles only. It was very much about politics, censorship and loyalty of the people as well.
aaminoff wrote:Hm. So it sounds like folks think Loyalty is pretty valuable, for a bunch of reasons, but Victory Points are not that big a deal? So paying 3VP for Habeas Corpus is a good deal?
Develop certainly seems like a good deal, you get both VP and loyalty for very little money.
one thing many people do not know is that almost 80% of all 'combats' were between just a few combatants. And that of all the combats, most were not recorded battles.
Partisans required more than an army's worth of troops to keep the railroad open.
aaminoff wrote:My suggestion would be to get rid of partisans as units entirely, or at least remove their special abilities. Instead, let there be regional decisions "partisan attacks" which could be launched in any territory with some minimum amount of loyalty, and the chance of success increases with loyalty and decreases with the amount of enemy troops stationed there. So effectively an invading force has to leave forces in every space along the rail line.
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