Jim-NC wrote:The only way Loki has of slowing down the Americans is to win a crisis against them. Even then, as Italy has the bigger starting pot, it will have to offer more, and win bigger. Unfortunately, a crisis doesn't just come along every year, and if it did, there is the chance that events could spiral out of control, and war could be declared between Italy and the USA. That would be a severe blow to Loki's dreams of world dominion (as they would probably capture/destroy all of his coal mines/other farms/mines).
Christophe.Barot wrote:I noticed same thing - not upgrading ships like armies is WAD I guess
still, I wish we could upgrade ships like we upgrade factories (basically, simulates keeping the crew, some secondary eqyuipment, and scratching the main things, from qeel to big gubns), perhaps it would be more manageable by AI and engine, and would get rid of the penalty (albeit sluight) of scrapping ships
and yes, none of us EVER saw AI build a single ship - AI parameters are not presently set not only to upgrade ships, but also to build some (the only one built are by events - ditto for railroad - I suspect this to be a bit complex for AI or threat eavaluation discard the naval factor - I scripted event for Japanese build up, one about German/British naval race is due soon, and I guess Loki ones must be fine too (perhaps i'd win time taking technical buildings from him and scripting the diplomatic/political conditions around)
Christophe.Barot wrote:how the hell did Boers take something in Americas ? they built a fleet ????
or peace settlement I guess (must have missed many episodes)
and how the hell did British let the hook from them, even when I (Russian) was in Vienna, Budapest, Prague and Innsbruck and with 95% of their army dead, Austria wouldn't let the hook of Serbs, you forced peace by event ?
Matnjord wrote:Italians came, smashed Britain to small bloody bits and then the Boers attacked. Great Britain succeeded in a great diplomatic shenanigan by giving them a chunk of south America whilst keeping most of South Africa. Why did the Boers accept? Probably because they wanted to experiment the thrill of having an overseas territory while at the same time discovering the wonders of jungle and humidity.
Christophe.Barot wrote:LOL
thanks
guess it's high time to teach AI not to take / demand territories their real world counterpart had and may not have the slightest interest in
ditto for offering them, was one of my main Paradox games grievances (Britain offering slices of ..Ireland to ...Russia in a losing 7 years war for a separate peace, or Austria offering Tirol and Illyria to napoleon III trying to help risorgimento (they must have mistaken for his uncle (N the 1st), who was interested, but was a bigger Empire then) in Victoria
when I see Ottoman offering Palestine to Russia for a peace (Monk quarrel was about right of supervision about religious and civil matters by Russia, not ownership of Palestina, which did not interest russians - too far, not contiguous) or France offering Prussia la Reunion alone or with only ONE of Alasace and Lorraine, without the other, I tell myself there remains some adjustments to make to AI tests (Loki, make a remainder for discussing future AI improvements with team, you're in with me there) and we're not done with it
Jim-NC wrote:The only way Loki has of slowing down the Americans is to win a crisis against them. Even then, as Italy has the bigger starting pot, it will have to offer more, and win bigger. Unfortunately, a crisis doesn't just come along every year, and if it did, there is the chance that events could spiral out of control, and war could be declared between Italy and the USA. That would be a severe blow to Loki's dreams of world dominion (as they would probably capture/destroy all of his coal mines/other farms/mines).
Heeward wrote:Is this really a bad thing? Given the large amount of private capitol he has, is it possible to replace those coal mines in the USA elsewhere? Prussia / Russia initially come to mind. He would have to prepare by buying all the supplies / ammunition on the open market.
Or is it a (permanent?) war with Russia / Prussia to grab and hold their industry in protective custody?
Stuyvesant wrote:Exciting happenings are afoot! Shame about the American diplomatic coup, I fully understand your sense of aggrievement about that (I wonder if the US diplomats have been taking notes and have adopted the Italian style of diplomatics - acting like divas and throwing hissy fits).
Matnjord wrote:Anyway, poor poor little Britain, humiliated by what was a former colonial offspring AND by a royal offspring, the grand nephew of their greatest queen. Have children they said, it will be fun they said, even rewarding they said...
Stuyvesant wrote:Good to see tanks making an appearance. And what a lovely specimen that German example is: it looks like it could cover 200 yards without breaking down!![]()
Stuyvesant wrote:The fuse's been lit, the ever-helpful Balkans are helping things along... I think we'll enjoy the grand finale of this AAR in 2014. Enjoy the family and the booze and we'll see you next year!![]()
Matnjord wrote:And now the balkan powder keg is real thing. Time to go and annex some minors I think, show them the benefit of being ruled by individuals with manly beards. What could possibly go wrong?
Director wrote:My apologies for being out of the loop - life and work and all that raised their nasty heads.
Looks like to me the British reaped the bitter fruits of their Italian Smackdown - they made serious threats, were not believed and then decided they did not have the military power and political resolve to carry through. Once would be a disaster, twice is catastrophe. In 'our' history the exposure of British military weakness came in the Boer War but no-one questioned their overwhelming naval power. Here it seems the world has recognized they have neither... and Britain has realized it, too. It is a cardinal mistake to bluff if you have no cards and cannot afford to lose.
Director wrote:Sorry to see the Americans vacuuming up the prestige pile but that is pretty much expected. When you have a continent full of raw materials, higher population growth than anyone else, and keep up the industrial growth for a century and a half, superpower sorts-of-things happen. Might have been better for you if Britain had actually taken the US to the mat, but realistically (logistically) fighting the US on their home ground is pretty much a lost cause (and the AI isn't smart enough to tempt them overseas and cut them off).
Director wrote:Coal, coal, coal. Don't suppose China would be of any help, and buying from the US is evidently not enough. I don't remember coal shortages being a problem in 'real' history, so I have little advice to offer here.
Director wrote:If the Great War is about to kick off then I hope the Brits stay weak and the Americans come in on your side. And remember: naval power is a massive force multiplier in that it denies the easiest and most efficient form of transport. Your costly fleet has proven its worth already. It can't stop the enemy from coming overland, but it can keep him from coming any other way. Of course you know this, or you wouldn't have built the ships.
I've really enjoyed your AAR and will close by wishing you a very Happy New Year.
Gen. Monkey-Bear wrote:I don't really understand this; is the picture you show of Bulgaria's national borders, or is that regions occupied during the wars? If the national regions, then that's quite huge! They even conquered parts of Romania and Serbia!
Was this the Second Balkan War (historical) or one that you created?
The second image shows the imposed peace at the end of the First Balkan War. I used Christophe's script there and its a good rendering of the historical outcome. The third image shows the progress of the Second Balkan War so that is Bulgaria's conquests rather than the permanent end result. Since it looks like Bulgaria is going to win, rather than lose, I'll amend Christophe's war ending script a little to reflect that (I think giving Bulgaria Nis will do, maybe Skopje). I need to sort out Pristina too (had missed that part of the script hadn't worked).
Gen. Monkey-Bear wrote:Actually I think that giving them Skopje makes a lot more sense, considering that this was their original claim during the first Balkan War (though Serbia refused to honor it): http://en.wikipedia.org/wiki/File:Balkankrieg_Besetzte_Gebiete_1913.png
According to the legend, the Bulgarian-Serbian pre war agreement is marked by the ++++++ line, but the real boundaries turned out less in Bulgaria's favor.
In addition to this, you might consider ceding Thesaloniki to them as well. The reason the Greeks kept it in real life was they conquered it from the Ottomans. Considering how complete the Bulgarian victory looks in your second war here, conquering all of northern Greece, most of Serbia, and Montenegro, along with part of Rumania, it only makes sense that they would demand the most populated region of Macedonia in their peace treaty.
morningSIDEr wrote:Apologies for not commenting anywhere near enough, real life has proven rather busy unfortunately. Nonetheless, excellently excellent stuff.
Lots of warfare, industrial progress and impressive facial hair (well, reasonably impressive, some of the Italian Prime Ministers left a lot to be desired). The coming conflict looks highly promising too.
Clearly working as designed, the developers rightly recognised the overwhelming importance of Edinburgh.
Very much enjoying the machinations with regards to America, hopefully you can somehow pull it out of the bag and gain double their prestige (quite how I do not know).
Wishing you a very merry Christmas and a cracking new year, my good man!
Gen. Monkey-Bear wrote:Just out of curiosity, how is contentment in your Albania? I imagine they're a little restless, with all their Slavic cousins unifying, but how much of the region is Italian ethnic?
Director wrote:Britain 'modded' some wooden ships into ironclads - you needed a wooden backing for the iron armor to work best, and Britain had a lot of old but steam-powered wooden ships. The problem is it is expensive to do, the ships cost a lot to operate and they don't last long - it just gets you a lot 'on the books' quickly. 'Upgrading' iron and steel ships can be done (particularly between the World Wars when new construction was pretty much halted) but it is almost always cheaper to build a new ship and you get a more capable one too - older ships never have enough spare room and tonnage for new equipment. The improvements in steam plants, armor and guns going on from about 1850 to 1915 meant a 10-year-old ship was fit only for colonial or second-rank service (HMS Dreadnought, new in 1905, never saw front-line use in 1914 - she was too old and her protection too weak). In theory you can turn a 'Monitor' into a pre-dreadnought, in the same way that 'in theory' you can turn a Renault tank from WWI into a German Panther if you use enough money, time, effort and parts.
Some navies (especially the US) adopted the tactic of the 'Great Repair' whereby a ship was dismantled and a new one built using repair funds instead of money for new construction. Sometimes they even used a piece or two of the old one just because. Mostly this ended after the 1870's.
Stuyvesant wrote:And I thought that German tank was ugly. Sheesh! The in-game model looks like a brick shed on tracks. But the stats are pretty impressive, I'll admit.
I noticed Uncle Bulgaria wears tartans, which means Bulgaria is a natural ally for Italy (via the tortuous logic that a fictional TV character named after an Eastern European country, who wears clothes normally associated with Scotland, would indicate that the East European country is a perfect match for your in-game Italy, since you yourself are of Italo-Scots descent. It all makes perfect sense in my - slightly cold-addled - mind).
Bulgaria's tearing up the Balkans, you are rearming with more gusto than Hitler in 1936, and to top it all off the Italian people only seem to be too happy to produce countless implements of bloodshed on a massive scale. Methinks you are well-positioned for the short, victorious war we all know will break out sometime during the summer of 1914. Home before Christmas, eh?![]()
Director wrote:Facing the Italian Army will be a bit like pushing a stick of butter into a meatgrinder: you can only break the machine if you have a really big stick of very cold butter.
Asher413 wrote:Sorry for the rant, since my chain broke, I'm curious to see how someone with a better grasp on fixing it ends up recreating the war!
Stuyvesant wrote:I noticed that your old battleships have two stars experience, while the new ones have none. Could that explain the lesser stats for what presumably are bigger, badder and better ships?
Asher413 wrote:Always comforting to see the issues I'm having occur in another game! (I'm Russia... and had a defensive treaty with Austria, thus, well into 1915, no WWI since I couldn't even declare war on Austria... but that's a side rant).
I do find it fascinating that (assuming Serbia was given it's "mighty" 45 division army at the start of the Great War) how with different war timings, the results go very off chart! Serbia didn't stand a chance without Russia (and later Italy) keeping Austria occupied.
From a curious standpoint, how true was the timing of the entrants? Per wikipedia, (and some fudging) it historically was:
Turn 1: Austria DOW Serbia
Turn 2: Germany DOW Russia, France, Belgium, UK DOW Germany and Austria, Montenegro DOW Austria and Germany, Austria DOW Russia, Serbia DOW Germany and France DOW Austria
Turn 3: Austria DOW Belgium, Japan DOW Germany and Austria
Turn 6: Entente DOW Ottoman (minus Japan, oddly)
Noticing this though, Italy wasn't a part until in PON terms Turn 19, so it was quite a while before they decided which side to be on (of course, they were able to be the LeBron James of the War and wait to announce their decision in style- the Italians are taking their talents to the Balkans to win the war...)
And one last digression, I'd love to see if Cuba, Panama, Siam, Liberia, China, Brazil, Guatemala, Nicaragua, Costa Rica and Haiti all throw their hats in to be at the bargaining table, and we can't forget the 19 Siamese soldiers that perished.
Sorry for the rant, since my chain broke, I'm curious to see how someone with a better grasp on fixing it ends up recreating the war!
Director wrote:Since I did a lot of thinking on this for 'Special Providence' I'll venture an opinion as to what we might expect from this war:
+Italy: veteran army with lots of practical knowledge, real experience and decent weapons; Navy is modern, efficient and large
=Germany: massive army mostly unused since the Napoleonic Wars save for a brief spat with Britain and a bloody nose courtesy of Italy. Prognosis: probably a fair bit of theoretical talk of reforms without much implementation. Without the experience of the Austro-Prussian and Franco-Prussian Wars expect the staff work to bog down as millions more men are mobilized than ever before. Generals will find it hard to co-ordinate formations above divisional and corps level and logistics will collapse (as per F-P War and the beginning of WWI).
-Russia: a massive muddle; it is Russia and the leviathan is hard to train or turn
-Britain: two massive recent defeats (possibly a third if you count the Boers) may bring about reforms but no expansion of the army or increase in funding to useful levels; Navy remains marginal. Expect a cautious defensive with limited amphibious operations and general relief if the home islands are not invaded
-France: no real combat experience since the Napoleonic Wars means the army is not equipped or trained for modern warfare and the leadership is further out-of-touch than the man-in-the-moon; expect massive bayonet charges covered by 12-pounders or massive expenditures on weapons no-one knows how to use, the whole led by generals with limitless self-confidence and no practical ability in logistics. As with Germany but even rustier since they have always been at peace
-Austria: two massive recent defeats at the hands of upstart Italy challenge the army bureaucracy to reform itself; the bureaucracy performs equivalent of an elephant cannonballing into a swimming pool in order to get a drink of water: after much trumpeting and chaos the pool is destroyed and the elephant has forgotten why it went in. Expect the adoption of Italian-style firepower-heavy tactics without the equipment, funding, training or leaders competent to use what they have (this actually happened after the Austrian-French battles in Italy except they picked up French assault tactics)
On balance: massive, disorganized and inexperienced mobs in Russia, Germany and France, a somewhat better mob in Austria, an experienced professional army with a tradition of victory in Italy. Look for the equivalent of the opening battles of WWI if conducted by generals with no experience under fire whatsoever (save for the Italian Army which will perform solidly). Germany (if unimpeded) will prevail over France and Russia and Austria can hold her own against Russia alone if she can avoid quicksand in Serbia. Italy will tip the balance by geographical position, ability to rapidly transport troops, ability to control the Mediterranean with seapower and by quality - not quantity - of troops. Italy will lose her sword if she sticks it in too deep but can overwhelm and destroy an enemy on one front before moving en masse to another. Facing the Italian Army will be a bit like pushing a stick of butter into a meatgrinder: you can only break the machine if you have a really big stick of very cold butter.
The politicians on both sides are going to need to see a lot of killing before they can be persuaded the war is not winnable. As in most wars, both sides think they can win and one might be right.
Sorry to pontificate, I just think the implications of a long peace for France and Germany are hugely important in regard to the kind of war they believe they face. Imagine the European nations going into WWI without the Boer War, the Austro-Prussian and Franco-Prussian and Russo-Japanese Wars as prequels... the AI may actually perform better than the generals would have in real life.
Gen. Monkey-Bear wrote:Yes, I'm really curious to see how the Balkan states react to this. Tiny Montenegro, friends of Serbia, but will they even bother to join? And big bad Bulgaria, who do they support in this alternate reality? Of course the enigmatic Rumanians are also part of the question.
And the Turks, enemy of Italy and Russia, when will they join this war? I am eager to see.
Stuyvesant wrote:I noticed that your old battleships have two stars experience, while the new ones have none. Could that explain the lesser stats for what presumably are bigger, badder and better ships?
Must admit that your new generation of tanks looks more like death-dealing machines rather than tracked brick shithouses. The tankette is cute indeed.
We're off to war! It looks like this might just utterly trash all the old Great Powers on the continent, excepting Italy. Methinks your WWI party will probably benefit the US more than anyone else. But it'll be fun to watch!
That is a lovely metaphor.![]()
Jim-NC wrote:Only some of them (off fire, def fire, initiative, discipline, maybe assault). The real problem is the range. The range went from 13 to 5. I am pretty sure that is a bug. The range should increase with each generation of ship, not decrease. Also the protection sank. From 35 to 22? That's an almost 33% drop in protection. I would not build anymore 1915 ships if this is what they look like.
Crixdaz wrote:Good to see the historical events working. In my game the only event that took place was the Crimean War, neither Prussia or Piamonte made a move to make the unifications. I hope that my war could help them to defeat Austria and to unify their territories.
This will be an interesting WWI alternative scenario, will have a trench warfare or the war will end before the summer?
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