Tue Jan 07, 2014 12:11 pm
It should work differently, a hated occupier should negate some bad loyalty effects, but drive it down, not drive it up. Say a province produces 50 supplies, 20 ammos, 20€ and 3 WS as an example, but has very low loyalty (80% CSA), then say because of this it should only produce 25 supplies, 10 ammos, 10€ and 1 WS. A general with the hated occupier trait should help it go back up, maybe all the way up in terms of production, but either crash the loyalty further, or at least prevent it from slowly rising to the Union. So such a general would be useful when occupying a place from which you need the production, but have as a risk that loyalty stays bad as long as he is there, which could help coup de mains and partisans in the region.
Good population administrator should be the other way round, smaller positive effects on production, but accelerated gain of loyalty. That's how I see it anyway.