hannibal_barca wrote:Does the new Parthian Expansion implement any new mechanics to simulate the unique form of Parthian combat/doctrine (Calvary archers hit and run)? It seems like the base engine of AJE may not be able to accurately simulate Calvary heavy tactics apart from giving arbitrary bonuses. Am I wrong? I would like to purchase the new expansion but I am worried that I may not like the outcome of the battles. I recently re-read Plutarch's Crassus life.
Thank you
I played the Crassus scenario several times against the AI, and his armies were destroyed by the Parthians, so that was historical.
In battles the Parthians fight a number of rounds at long distance, doing a lot of missile damage, and when the ranges gets down to melee, they are able to retreat when their force is inferior.
But if they want to win the field with a large army, they have heavy cavalry with a very heavy punch.
Their armies are also very fast, so they can strike from a large distance at an inconvenient moment.
Their siege is slow however, but defending in sieges they bring in sneaky supply trains through the besieging troops.
I wonder if the latter is really as designed, because I have seen that even cavalry on attack stance doesn't prevent it.