Q-Ball
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Tue Nov 12, 2013 3:46 am

Gen.DixonS.Miles wrote:Where is Grant? All I see is an army under Don Carlos Buell.


Grant is the cause of this trouble in Virgina!

October 1862

RICHMOND UNDER SEIGE!

The Union Army crossed the Rappahannock at Fredricksburg without a fight, and advanced 2 regions to Hanover.....just across from Richmond!

I had a Corps at Fredricksburg, but I made a mistake on the settings, leaving it on "DEFEND-RETREAT". BIG MISTAKE!

So I paid on that one, now Richmond is under siege.

BATTLE OF CHARLOTTESVILLE:

So, I have to shift all my Corps eastward to cover Richmond. About 4 Union Corps advanced on Charlottesville, and met one wing of the ANV. Result: 9 NM gained in a massive victory.

Still, a pyhrric one; I am going to have to abandon Charlottesville probably anyway.

CAPITOL MOVED TO ATLANTA:

I paid the 5 NM and moved the capital....I am still at 122 NM, so plenty there.

KENTUCKY:

We also won a battle in Munfordville, KY.......24,000 men under Johnston defeated a Union force of 20,000. We don't have the supplies, though, to advance on Louisville, so that may be about it. I will probably have to fall back on Nashville before too long.

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Gen.DixonS.Miles
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Wed Nov 13, 2013 4:46 am

Spread thin and exhausted no doubt. He really knows how to pick those division leaders doesn't he :wacko: Darius Couch? Put Miles in while your at it!
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”

Elble, Sigmund-Soldier with the 3rd U.S. Infantry


Elble, an officer on the frontier who knew Miles well

Q-Ball
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Dec 1862

EASTERN:

Things really settled recently, and we are in a static state. The crushing loss that Crittenden suffered at Charlottesville seemed to put a damper on the Union offensive, probably until the spring. At the moment, we have about 100,000 men in Virginia, well dug-in along the Mataponi. I don't think he can assault that position directly.

What he can do, though, is move south of Charlottesville. I think he will start that, once weather improves along with supplies. My plan is to keep the Army of N VA (ANV) concentrated in the center, to attack either wing as they move, and cover Richmond.

Grant is in command in the east, and there is no doubt this is the main event for Michael. He is really pressing me here.

BUILDS/BALANCE:

We just did a headcount: CSA is at 235,000, an increase since March of 25,000, and the Union is at 310,000, an increase of 100,000. That trajectory feels about right. The problem I think is that the Union should be at this numerical superiority at the beginning of 1862, not the end (historically, numbers were over 2-1 Union, but I think in game, for gameplay, can't go that far)

So, maybe everything is OK, except the Union needs a better starting point. That could be either a) a pot of initial money, or b) more money received for treasury events, or bit of both. Some recruits, too. Maybe boost Union take by 50% on Treasury events.

The other problem I see is that the CSA is swimming in recruits. I have over 350 sitting around waiting for guns. I haven't used ANY recruitment premiums. I am short on cash. This is a problem. I think the CSA needs a reduction in the number of recruits each turn; this would also improve Union position in early 1862, since early-on the CSA does lack recruits. Reducing recruit flows would push those builds for the CSA into the future. An easy way to fix that is simply to take out 2-4 Plantation structures. [ATTACH]25692[/ATTACH]
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Q-Ball
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Thu Nov 14, 2013 5:23 pm

DEC 1862: Out West

WESTERN:

Another battle this turn at Munfordville (Hard, KY). Union attacked my trenches, surprisingly. We repulsed them easily, I wonder if he's trying to consume my suppplies.

I don't have the strength to take Louisville, with 30,000 Union troops here now, and the US Navy can cut the rail line at Bowling Green anytime. It's time to pull out. Kentucky is really exposed with the Tennessee and other rivers in my rear.

I think it's true that in the East, rivers help the Rebs, as they are defensive barriers. In the West, though, they are highways for invasion.

MISSOURI:

We won another battle near Jefferson City, but supplies and cohesion, coupled with bad weather, mean I am falling back to Springfield, again.

The last few turns, Richard Taylor has trained-up all the Missouri Militia troops, so when the weather clears we can probably make some hay again in Missouri.

Union show no interest, however, in doing anything other than keeping me out of St. Louis

I am sending 3* Braxton Bragg out there to command in Missouri. I really need a 3*, and don't want to send my best ones. He's OK, though.

TEXAS:

Carson's force of 5000 or so troops was moving overland from El Paso into Texas. As soon as the bad weather hit, they are falling back, and I can tell they have no food. I don't think Michael will try to invade Texas from that quarter again. The Supply situation out there is terrible.

If I am the Union, I just leave a garrison, and move all the good units to Kansas and points east.[ATTACH]25693[/ATTACH]
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Gen.DixonS.Miles
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Fri Nov 15, 2013 3:39 am

Its absolutely mystifying how you and your opponent can get such troop counts and power. truly. I always some how seem to stay just under or right at the troop numbers achieved for active duty during the actual conflict. Just my conservative nature I suppose.
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”



Elble, Sigmund-Soldier with the 3rd U.S. Infantry





Elble, an officer on the frontier who knew Miles well

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Gen.DixonS.Miles
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Fri Nov 15, 2013 3:41 am

You've got to be pushing some 30,000+ per corps or stack just by looking at the theater in Virginia WOW.
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”



Elble, Sigmund-Soldier with the 3rd U.S. Infantry





Elble, an officer on the frontier who knew Miles well

wosung
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Sat Nov 16, 2013 1:46 pm

Gen.DixonS.Miles wrote:Its absolutely mystifying how you and your opponent can get such troop counts and power. truly. I always some how seem to stay just under or right at the troop numbers achieved for active duty during the actual conflict. Just my conservative nature I suppose.



Standard or minimal attrition option?!

Best regards

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Gen.DixonS.Miles
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Sat Nov 16, 2013 2:51 pm

Is that supposed to be a slight against me or, what?

I guess I'll check the attrition values.
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”



Elble, Sigmund-Soldier with the 3rd U.S. Infantry





Elble, an officer on the frontier who knew Miles well

wosung
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Sat Nov 16, 2013 3:59 pm

Hu?!

No slight against you.
Just speculating that difference in troop counts could be a result of different attrition settings.

Best regards

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Sat Nov 16, 2013 7:14 pm

Jan 1863

Tulius, no question Michael is going all-in in VA. At this point, I think I will lose Richmond in 1863. I think, though, the Confederacy can survive the loss of Richmond, provided there are no other losses elsewhere, which will be the case it looks like.

It's an interesting strategy. I might lose Richmond, and I still think the Union needs help, IMO.

EASTERN:

Union armies crossed the river below Charlottesville, into Bedford, VA. Serious enough a problem that I really had to counterattack and bump him out. We were able to get 90,000 men on that spot, but not without abandoning Charlottesville; another loss of territory!

We also lost an ill-advised attack on my part against Milroy adjacent to Richmond, losing 1 NM

The only bright spot was a successful raid by JEB Stuart. Stuart's 5000 raiders managed to take Alexandria, fight off an attack by a division under Sickels, burn the depot, and tear up the RR. Hancock forced Stuart out, but a successful raid overall with minimal losses. At a minimum, it should force Michael to garrison his depots better.

ELSEWHERE:

Nothing; we are pulling back in KY to Bowling Green, abandoning Munfordville, where we won a fight a couple months back. Supplies are a problem, and as soon as the river thaws the Union Navy can cut me off up there anyway, or land in my rear at Bowling Green. I'm not strong enough to take Louisville, so not worth the risk.

In Missouri, Bragg arrives to take command of the Army of the West. Richard Taylor has trained all the militia, so we have over 1400 AV there now, including Stand Watie's indians. This is enough to cause trouble after the thaw, which is what I am going to do, again. [ATTACH]25710[/ATTACH]
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Gen.DixonS.Miles
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Sun Nov 17, 2013 5:25 am

Someone underestimates the power of the Richmond Fortifications.

Wow just by looking at that screen shot, that's a tremendous reduction in power and troop counts from December. Whats the loss from, attrition? desertion? sickness? If you could FEIGN a major assault on one of his positions you could compel him to shift his forces. While he does that you can concentrate other forces and steal a march against him in another sector maybe spreading him out and attacking and destroying his weaker stacks? Make him try and chase you down, have him spread thin and take severe attrition trying to catch or find out what your intentions are. Try and keep your front fluid and your forces moving fast and attack where it hurts most and where he is least insecure. It is prime for you at this point Q-ball not to let the war in the east devolve into static fighting along a continuous front. Don't let the winter of 1863 become the spring and summer of 1864 as in real life or worse yet Late 1914.
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”



Elble, Sigmund-Soldier with the 3rd U.S. Infantry





Elble, an officer on the frontier who knew Miles well

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Gen.DixonS.Miles
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Sun Nov 17, 2013 6:20 am

By the looks of it he is pulling off his own version of the Overland Campaign, but with worse leaders (Franklin, Keyes, Milroy, Buell, Dix, Hamilton etc..)
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”



Elble, Sigmund-Soldier with the 3rd U.S. Infantry





Elble, an officer on the frontier who knew Miles well

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StoneWall Jackson
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Mon Nov 18, 2013 10:14 pm

Excellent account, really enjoying reading it.

I see you have no issues with using Braxton Bragg as a Division commander, and now apparently as the man in charge of your western front. I have never allowed him to command, I have carried him with my main army in the west to train the men however.

Your supply setting is not set to easy I take it. lol. I need to change mine and play that way in the future to get a better feel for the game, it has made playing the AI as CSA a little too easy, I see that now from your AAR.

Thanks for posting, keep them coming. :)

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Tue Nov 19, 2013 5:14 am

Thanks for the positive comments......I would do Virginia way differently, but lesson learned on my part. I kinda blew 1861 and I'm paying for it now, but the Confederacy is still kicking, even if we are close to being down a state

March 1863

We are pressed in Virginia, but still learning the game and how to use raiders and partisans, so I think we had some progress...

Virginia is a mass of partisans, Cav, rangers, etc. We burned 2 depots this turn, cut 3 rail lines, and otherwise created havoc

Still, probably all that will do is make Michael garrison rail lines and depots
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Fri Nov 22, 2013 9:02 pm

Late April, 1863

Despite the fact that I am not doing well in Virginia, I still think the Union needs help in the early game. The relative strength is finally tipping in Michaels favor (It's 138 now), but I made a number of critical early mistakes that I won't make next play at CSA.

First, I forgot to expand rail in 1861 at all. That halted all offensive action, as I ran out of ammo. I almost ran out completely in Virginia. This is one mistake I won't repeat.

Second, I didn't play very aggressively in VA, while Michael did, in 1861. That was my 2nd mistake.

Finally, I didn't move enough troops to Virginia once Grant showed up. I didn't have the rail cap (see mistake #1), but I should have gone all-in in VA same time he did.

At this point, I think I'll lose Richmond in 1863. My NM is high enough (120), that I can survive that. The fact that he has taken no other city whatsoever means that I can probably survive the production loss and still win by VPs

The 1861 Union, IMO, needs help. I think the trajectory works after that, but the problem is the two powers start equal, or actually with Rebs stronger on the ground. That aint right.

VIRGINIA:

Once again, the only point on the map with any action at all.

Most of Grant's army attacked Longstreet east of Lynchburg; Jackson Marched to sound of guns, and my 55,000 troops beat back 75,000 Federals, winning 6 NM.

I had set Lee, with Magruder and EK Smith's corps, toward Charlottesville; this fell easily.

I am a bit out of position. The problem is he is sliding Corps around my flanks everywhere, so I can't defend all the rail lines

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Tue Nov 26, 2013 5:23 am

April 1863

This was an eventful turn. While problem most places on the map, we won a huge victory in Virginia.

Battle of Lynchburg:

Church bells are ringing across the South, for the massive victory at Lynchburg!

Jackson and Longstreet, supported by a Corps under Magruder, led an attack on 3 Union corps at Lynchburg (strung together by MTSG). The Union occupied both Lynchburg, and the region to the South, Campbell VA, across the rail line. We bounced the Union between those points like a ping-pong, inflicting something like 35,000 total losses on the Union, including 15,000 prisoners.

In addition to gaining 9 NM from these battles, no less than 6 leaders are promotable to 2*.

Our troops are completely spent now, and there are threats elsewhere along the line, but for now, we at least ended the threat to the west, basically crushing 1/3 of the Union army in Virginia

Battle of City Point:

Union forces crossed the James River. We pushed them back, but this is an ominous development. We are going to be addressing this.

A new Corps is formed around Petersburg under Jubal Early.

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Tue Nov 26, 2013 5:23 am

April 1863, Western

Ft. Henry:

Disaster here though, as we somehow retreated from Ft. Henry without a fight. Ft. Donelson is now exposed, and should be invested shortly. Not good, but it is 1863.

The Army of Tennessee, at Bowling Green, has to retreat. I cannot allow the Union Navy to get in my rear around Nashville. So, time to go.

I have a trench with guns at Tuscumbia, guarding the upper Tennessee river, but the Cumberland has no defenses beyond Ft. Donelson.

Van Dorn's Raid:

Van Dorn, leading 5000 cavalrymen in 2 divisions under Wharton and McCulloch, invaded Kansas. We wiped out 2 Infantry Regiments at Mound City (good), but halted at the gates of Lawrence, out of ammo. We have to fall back for lack of supplies.

Meanwhile, any move out of Springfield results in my troops suffering cohesion losses, and not really accomplishing much. I have 12,000 troops there, and the Union shows no interest in moving on Springfield. I am thinking of transferring Hindman's division to Tennessee, where it's clearly needed now. It's a sideshow out there.
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Tue Nov 26, 2013 9:45 pm

Q-Ball wrote:Battle of Lynchburg:

Church bells are ringing across the South, for the massive victory at Lynchburg!


The battle report shows Crittenden was in offensive mode so he was not taking advantage of the terrain or any entrenchment.

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Gen.DixonS.Miles
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Tue Nov 26, 2013 11:08 pm

Go full force in the west as he is lightly guarded in the Mississippi sector. Take that opportunity and you'll sweep him completely especially with that victory at Lynchburg. He should be in such dire straits that any amount of effort on your part will break him completely. Seize Cairo and Charleston Missouri, go for the attack on St. Louis, sweep your forces swiftly over to Bowling Green and smash his "Army of Kentucky" as it is so-called. Give Michael T the Cold Steel and drive him to the Ohio! then on to Cincinnati and Indianapolis! (as would be said by any southerner about now in your game!)

As for Virginia, it appears you have pretty much cut the noose. Keep attacking northward and you will have completely destroyed his left wing. He'll have no choice but to pull back then, or he'll face having to form a line with his back to the coast! (all of course in due time, refreshing the forces etc..)

I need to have a discussion with this Michael T character. Lets just say that he needs a cold serving of reality given to him. Apparently the Joint Committee On the Conduct of the War was never founded under his watch! I'd like to discuss why he made the decisions he did, leadership wise, stratagem etc.
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”



Elble, Sigmund-Soldier with the 3rd U.S. Infantry





Elble, an officer on the frontier who knew Miles well

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Gen.DixonS.Miles
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Tue Nov 26, 2013 11:18 pm

Although it seems if you make one false move or move to quickly you may just end up having him swallow you whole through attrition over time. And this could even happen without ever losing a major battle EVER like how you've been playing. Stellar stuff indeed. Just hold for the ride and hope your troops keep up this amazing tenacity on the active defense. Remember that you to can ware him down overtime against your sheer will as well and the morale and statistics of casualties could make you win in the end.
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”



Elble, Sigmund-Soldier with the 3rd U.S. Infantry





Elble, an officer on the frontier who knew Miles well

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Ol' Choctaw
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Wed Nov 27, 2013 11:49 am

As tempting as Kansas or the far west my seem, there is very little it will do to help win the war.

Raiders can capture stockades and destroy the supply links to the far, far west. Something you can do well with rangers and Indians.

Missouri is the prize of the west and only St. Louis is a worthwhile effort. If you can’t take it then leave a blocking force in Springfield and get the hell out.

Cairo is a strategic target that may draw off his forces but not some place you need to hold on to. Just distract him and cut supply.

Memphis, Nashville, and New Orleans are your key production centers. Right now it looks like Nashville is a target but keep a close watch on the other two.

You are obviously on the defensive everywhere except Kansas and that is a dead end.

You either have to defend high speed avenues or attack along the rivers, which seems unlikely.

It also doesn’t look like the Union is having a recruitment problem. That means that time is not on your side.

In Virginia you defeated a threat to your left but now you have one on your right and strong enemy forces in the center.

You are going to have to be more aggressive in the Western Theater to take pressure off Virginia or you are going to get ground to dust.

If he has a force that routed an over 700 power stack without a fight you had better come up with something.

Holmes needs to be railed to where Polk is. Don’t let him cross the river just yet. Memphis is in danger too.

Are you still feeling like the Union is under powered?

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Gen.DixonS.Miles
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Wed Nov 27, 2013 8:16 pm

I want to know how you get to those entrenchment levels for all your of stacks. Are you both playing the game THAT agonizingly slow?
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”



Elble, Sigmund-Soldier with the 3rd U.S. Infantry





Elble, an officer on the frontier who knew Miles well

Q-Ball
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Sun Dec 01, 2013 6:16 pm

Assessment:

I still think the Union is underpowered, even though I am losing (sort of). I made some critical errors early in this game, which makes it to me not a real good test of play balance. Here are my errors:

1. 1861 Defensive: I was very passive in 1861; I didn't realize the advantage the South had in-game, and made a pile of tactical and strategic errors such that I lost the Valley in 1861; something no other CSA player has done
2. RR: This was critical; I didn't increase Rail Cap until 1862! At all! And I wasn't checking ammo levels until I ran out of Ammo in Virginia. Since then, I have never had full rail cap due to troops movements, and I've paid for this all game
3. Virginia: I didn't realize until too late that Michael was going all-in in Viginia, completely neglecting any other theater or amphib moves

Finally, Michael is a quick learner and good opponent; we both played WITE, or War in the East, and he was one of the best players in that group, consistently steamrolling his Soviet opponents

Despite all this, and even if I lose Richmond, I probably would still win in VPs and NM; I have a big cushion in both right now. The fact is while the Union is doing well in Virginia, the USA has gone absolutely nowhere anywhere else; we did have to abandon Bowling Green due to US Navy movement, but that's literally the only gain in two years besides El Paso.

June, 1863:

Virginia:

Richmond, I think, is lost. I lost a huge battle at Appomattox, and I don't have the strength and Ammo to counterattack. My replacement pool is empty, which is a problem, and I can't dislodge him.

The problem now, after this loss, and despite my large victories in Virginia, is that he'll be able to pound me into dust until I run out of Ammo and/or replacements.

The all-in strategy in Virginia is a winning one for the Union. Outside of that theater, the USA effort is dismal, but this is decisive.

Battle of Humboldt:

Rosecran's army attack AS Johnston and Polk at Humboldt. I had level 7 trenches, and we each had roughly 30,000 troops, with the USA having a slight advantage. We won the battle, and gained 4 NM, repulsing the US with 9,000 losses in a bloody repulse

Though another army is just across from Nashville, I think we are temporarily OK in this theater; we are well dug-in, and he lacks the strength to dislodge us

Missouri:

I cancelled any further actions, and pulled my units back to Springfield. A division of Infantry under Hindman, and a Division of Cavalry under Wharton, something like 9000 men in all, are heading east. We don't really need them to defend NW Arkansas, and St. Louis is probably out of reach.

Colorado:

We are invading Colorado, and are at the gates of Denver, which is garrisoned by a lone Militia unit. I think we are going to take the city.

Our invasion is led by John Baylor, with 5 units of Rangers, an Indian Regt, and a single Texas Cav Regt. We captured a 12-lb battery from the Union at Ft. Morgan, a lucky break, along with a stockpile of food and supplies. We are attacking Denver next turn, then will move to the gold mines.[ATTACH]25853[/ATTACH]

Rangers are taking the 12-lb battery to Denver to attack the Militia, and we are going to rally in the town to recoup supplies. Union forces are headed north from New Mexico, at least 4 Regts of US Infantry and Cav, so not sure we can hold this.

Rangers are really key to making moves in the west. They move much better through Wild terrain, don't consume alot of supplies, and generally work much better than Cavalry or regular troops. My Cav Regt has suffered from really poor cohesion, while the Rangers are all in great shape. It probably helps that Baylor is leading. But I would definitely build Rangers again as CSA, or USA for that matter.
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Gen.DixonS.Miles
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Sun Dec 01, 2013 6:31 pm

It doesn't really seem necessary for the union as you start out with some pretty hefty garrisons in the far west. As long as you apply pressure and concentrate on whats important, as the union, the far west can see little to absolutely no activity what-so-ever. BUT it is good for the confederacy because being able to move quickly and deftly you can sort of FORCE the union into paying attention to the area as your forces will be running amok.
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”



Elble, Sigmund-Soldier with the 3rd U.S. Infantry





Elble, an officer on the frontier who knew Miles well

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Ol' Choctaw
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Sun Dec 01, 2013 10:48 pm

Your errors were the same ones made historically, except El Paso. You may well be disappointed if you kill of the garrison in Denver, useless you Cavalry unit has upgraded to late cavalry. I hope it has.

UnionBlue
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Sun Dec 01, 2013 11:29 pm

With all your troubles in Virginia, I have to say you are still playing a great game, your casualties are an par with the union and they are paying for every inch gained. My only criticism is your lack of offensives in the west. His focus only on Virginia could have cost him dearly if you made it to the Ohio. I really like your choices in the far west, its kind of a pickle to decide what to do out there but it seems your strategy is working. My advice, build some defense in NC it looks like that's your next theatre out east, and more raids behind his line would definitely help stall his movements now you're on the retreat, if I were you id be cracking out the cavalry right about now.

Q-Ball
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Mon Dec 02, 2013 1:36 am

Ol' Choctaw wrote:Your errors were the same ones made historically, except El Paso. You may well be disappointed if you kill of the garrison in Denver, useless you Cavalry unit has upgraded to late cavalry. I hope it has.


The Cav unit is late war; I already took Colorado Springs with it, so it will work. That's why I needed to drag that unit to Colorado.

Good question though; I've done that before, taken a region but not any structures. Rangers can only take stockades

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Ace
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Wed Dec 04, 2013 1:56 pm

Great AAR, I enjoy reading it.

Q-Ball
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Thu Dec 05, 2013 3:39 pm

Given the upcoming patch, and the fact that Michael feels pretty constrained to a "Virginia Only" campaign, we're calling this game and moving on to a new one with the new patch

Good learning experience though. MIchael is a very good opponent, and I hope I can give him a game next time

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Gen.DixonS.Miles
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Thu Dec 05, 2013 11:36 pm

Good decision. An all around jovial congratulations and applause to the author and his opponent!
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”



Elble, Sigmund-Soldier with the 3rd U.S. Infantry





Elble, an officer on the frontier who knew Miles well

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