My post on this was to serve the discussion - and I agree that the author was a bit lopsided on his presentation.
Further, I also have seen strangely wild results due to combat - though not the one as extreme in this post. I have wiped out huge formations with comparatively few losses, but I must admit I had those enemy units in a hell of a pickle - outnumbered, out supplied, and with zones around them controlled enough to block retreats. These are usually multi-round combats.
----------------
LAVA wrote;
Personally...
I've never encountered such a disparity of losses from battles during the game.
I wonder how often such totally lopsided results actually occur.
Ray (aka LAVA)
:::::
The last question is a good question: also, can it be duplicated? What is the formula to create a killer force like this?
When we play wargames, we 'fight' far more battles with far more vairables than the Real War generals had - which SHOULD result in an occasional wierdness - but this sounds a little buggy, what we have here.
In relatively straight forward combats, the forces are medium sized (no more than a corps of two divisions) wherein a disparity in casualties was seemingly way off - and the scale was large.
I can see small scale disparity results (say 5-10% of your force gets rendered ineffective while 1/10th damage applies to the opponent) but when 50% or more of the force in a pitched battle occurs, and the enemy suffers a tenth of that, then something needs tweaking.
Personally, off the top of my head, I'd say out of a couple of hundred combat resolutions, about 3-4 times was I left thinking something was wrong with the combat results indicative of a bug in the software.
So, Pocus, how many examples do you want in your email?
We all know that Ageod will perfect this near perfection.