Lecivius wrote:1) Why am I limited in building naval transports in the game? I guess I can see capping it even though it severely hurts the Union side. But if I burn 2 in making a Depot at a fort I capture, they are gone forever.
2) Why do troops/generals move to locations other than my set destination. Example, I send Sheridan to St Louis to help with the west, and to build a small control army. He lands in Cairo the next turn?
3) Is the monetary cost of units being evaluated? I don't need to know the particulars, or even 'if' a change will be made. Just if it's being evaluated. After playing a game to conclusion now, monetary costs prohibit many of the toys available, and there is no way on earth to create a force even remotely possible to accomplish a blockade by 1865.
4) speaking of, issues with Blockade have already been discussed. Considering this was a HUGE factor in this war, is it going to be addressed soon?
5) Is it possible to move fortress guns? I can seize a fort on a ort, and in fact I have to in order to have any hope of shutting down a port. But the guns are almost inevitably destroyed. This allows runners to bypass them, and any naval units, with very little risk. I built a new battery at New York, but it will not move by rail or load to a ship, even a fleet with 6 transports in it.
The game is a lot of fun. But it still has the feel of a late stage beta product.
The game is a lot of fun. But it still has the feel of a late stage beta product.
Ace wrote:To block Mobile, you have to take out its forts.
Lecivius wrote:I know. Mouse-Over all 3 water zones estuary(1 blockade group, 3 steam frigates, 3 sail frigates) , port (1 blockade group, 1 Monitor), and upstream (2 steam frigates, 2 Scouting Squadrons) each show I have enough to blockade that particular zone. I own the land zones to either side. I own the forts. The only thing that should go in is via carrier pigeon.
Interestingly, the lock symbol on Charleston comes & goes depending on the turn. Same thing on New Orleans. I never changed the groups covering those ports. I eventually took New Orleans.
I give up. I am the only one that seems to think this, and the other stuff, is FUBAR.
Lecivius wrote:and upstream (2 steam frigates, 2 Scouting Squadrons)
Lecivius wrote:Again, mousing over all 3 zones shows I have enough to have that zone blockaded. And as I noted above, the port guns vanish. Not on every fort I capture, but most of them. And, at least to me, there is no way to move guns made in New York to this location. I tried with Farragut's fleet, seen in this screen, so I should have had enough lift capacity.
Just to be sure, I will move the entire Union fleet constructed to this point in the game, and distribute it amoung the 3 zones. The 2 exceptions will be a blockade flotilla to the east & west of the port, even though I already own the ground. I will possibly loose the sailors on the ground to the east, as there is a 2600 AV army in Mobile that ignores the ships & crosses the water (another peeve) to drive my guys off.
Lecivius wrote:Again, mousing over all 3 zones shows I have enough to have that zone blockaded.
and that cannot be true. Exactly how are you determining that you have enough ships to blockade with only 6 cobmat naval elements?... upstream (2 steam frigates, 2 Scouting Squadrons) each show I have enough to blockade that particular zone
Lecivius wrote:And as I noted above, the port guns vanish. Not on every fort I capture, but most of them.
Lecivius wrote:And, at least to me, there is no way to move guns made in New York to this location. I tried with Farragut's fleet, seen in this screen, so I should have had enough lift capacity.
Lecivius wrote:Just to be sure, I will move the entire Union fleet constructed to this point in the game, and distribute it amoung the 3 zones.
Lecivius wrote:The 2 exceptions will be a blockade flotilla to the east & west of the port, even though I already own the ground.
Lecivius wrote:I will possibly loose the sailors on the ground to the east, as there is a 2600 AV army in Mobile that ignores the ships & crosses the water (another peeve) to drive my guys off.
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