
Anyway, I've come back to this game after a while and played it under the current patch with Random's Naval and Ascari mods enabled (nice work BTW). The game system is superb (under Army-by-Army), there are very few crashes (non-reproducible, generally after sieges), and really this could be a gem of a game in a period that is disgracefully ignored by games designers.
The problem is, predictably, the AI.
Under Army-by-Army activation mode (which is really the best way to enjoy the game, as it allows full enjoyment of the breakthroughs, reaction, and interception rules) the game is extremely stable and your own forces do what they're supposed to do, BUT the AI is ridiculously timid, even at full Aggressiveness settings. This is a huge shame.
Under WEGO the AI is aggressive enough, even too aggressive perhaps as it still goes for WW2-style deep penetrations which leave its armies isolated (things have improved there though over the years). The problem is that the game system is much buggier and less intuitive than A-by-A mode. It is very frequent to see armies not applying their movement orders and appear the next turn with the movement arrow still drawn but the army not having budged. This applies as much to rail and admin movement as to regular marching/attacking. There is also very often an extra siege phase in WEGO which feels like a bug: one at the end of normal combat as in A-by-A mode, and a second in the new round just before diplomacy. Even if it isn't a bug, it ruins the game as the besiegers get two bites of the cherry and fortresses fall much more quickly than they should (in the absence of Skoda 305s and Krupps 420s I mean).
This is by far the biggest problem still remaining. The AI still allows holes in its front for no reason, but even that is not an issue compared with its lack of aggressiveness. I played the Entente for a change under A-by-A (usually I always pick the CP, for the challenge) and although Germany picked Schlieffen, its armies parked outside Brussels in a haphazard pattern and barely budged afterwards.
The small bug with Turkey's tech screen causing a permanent -1EP investment if you click on it is still there. Turkey can't contribute in tech research at all (perhaps historically so), but why suffer a -1, and why only if you make the mistake of clicking the screen?
BTW, I would love it if there were the option for hotseat (human vs human) play.