We have stumbled upon a bug in our current PBEM game. It appears that units that are set to destroy a depot cannot be engaged in combat.
Last turn Johnston entered the region around Morgantown on day 10 but no battle was fought with McCall’s troops who were set to destroy the depot. My CSA opponent says his troops reported breaking off from combat due to low cohesion, but no battle was fought so we found that odd. McCall was prevented from destroying the depot.
This turn I again ordered McCall to destroy the depot. Johnston tried to attack but only fought and destroyed the local militia garrison, destroying the town in the process. McCall again did not destroy the depot, and can no longer be given that order even though the depot is still present.
We confirmed that this was probably due to the order to destroy the depot by backing up a turn. I then ordered McCall not to destroy the depot, and Johnston was able to engage McCall in battle. We will be playing on with our game using the backed up turn so we don’t need a fix for our game.
The turn I have linked to this thread is the turn that had the second failed attack. I figured it might help debug the issue.
Jim