Feedback to 1903
Stuyvesant wrote:I like the Italian way of thinking that puts the North Pole as far south as you can possibly get and still be in the general area of the Arctic. I mean, it's cold enough as it is in Gothab, why would you want to venture north any further? I doubt very many people will be willing to dispute the matter with Italy, given the reputation of its diplomats and the itchy trigger finger of its armies (I suspect you must have fought the most large-scale wars in this game of any power - major or otherwise).
I seem to recall there was some Italian aristocrat in this era who was very much part of the group (Nansen, Amundsen et al) who were trying to reach the pole. I think he tried to reach it by balloon.
But yes, I think for most people, southern Greenland would do. Lets face it you join the Caribieri and you have a choice of posting – the Solomon Islands or the North Pole. Thats a tough one.
Stuyvesant wrote:Your 'entrepreneurs' have now branched out into counterfeiting, it seems?
Director wrote:Your 'artisans' are clearly alchemists who have mastered the art of turning other materials into gold. Since this is Italy I'm guessing platinum, maybe, or some of those hard, shiny carbon thingies.
I think we can chalk this up to another hidden realism gem in Pride of Nations. I have an active organised crime network manufacturing money ....
Stuyvesant wrote:The US presents a bigger potential problem than the British. You've tied your own economy so closely into their resource production, that I imagine a war against them would hurt your prestige accumulation badly, regardless of the outcome. Do you have any other tools at your disposal to slow down their rise to power?
Director wrote:As you note, you don't have any good reasons to get into a war with the USA (other than gaining some prestige) and a lot of resource-based reasons to keep them happy. So... time to look for ways of raising prestige elsewhere. "And now, exciting tales of the Italian Army in the World War! Brought to you by American coal, the choice of warmongers worldwide!"
This really captures the problem. War would cost me about 50% of my coal production and other nice things like some tobacco fields and oil installations. But also, as in the next post, they match me for armed forces. So any direct challenge is not going to work out in my favour. Unlike with GB I can't gamble on both gaining prestige for myself and knocking them down at the same time. In this game, its hard to see a real threat to them, or a reason why the US should abandon its relative isolation.
Director wrote:Poor Italy - so maligned, so misunderstood. Hated by the Turks, the Austrians, the British, the Germans... and studiously ignored by the French, who haven't needed you (yet). Since you've stayed out of the Far East your 'Haven't Pissed Them Off Yet' list is getting quite short.
which really does capture the geopolitics of the end game ... and led to all sorts of thinking and scripting
Director wrote:1880-1900 was the period in which American industrialization really took off, with American manufactures first satisfying that colossal internal market and then flooding out into the markets of the world. It isn't surprising that American presige is growing, just interesting that it took this long. Was there a Civil War? If not, that could help explain the slower developmental tempo. Historically, it is believed that the USA replaced Britain and Germany as the greatest industrial power sometime in these two decades.
Anything going on in Japan? This should be the time period when they make a move up if they are ever going to do so.
There was a civil war, in about 1859-62 if I recall. But as in the next post, its clear that the US is now the workshop of the world and that is driving their prestige.
Odd you should ask about Japan ... they are on the verge of engaging in war with a European power to indicate their arrival on the world stage.
Feedback 2 (what now)
Director wrote:Loki, I'm interested in the game and your gameplay. So long as you don't have steam-powered German flying dreadnoughts descend from the Moon...
Hey, you know, that actually sounds pretty...
SLAP!
Um, OK. So where was I? Ah. Well, as long as you don't have Serbia reforming the Holy Roman Empire by... actually, that sounds...
SLAP!
Ah, just do what you want. I'll read it.
There is something about the late Nineteenth Century/pre WW1 era that lends itself to steampunk. I think its an echo of how much that era (regardless of political alignment) believed in scientific progress and industrialisation. The idea of armoured Zeppelins or huge land tanks so fits into an age where nothing seemed to be impossible and the concept of excess was not one widely shared.
And then that technological innovation set against a revival of some pretty archaic government and social norms ...
Asher413 wrote:Loki, first and foremost thanks for the wonderful read- it's been informative and entertaining!
Second- since you've already gone a bit 'off script' (usually justified in solving pitfalls in the game's mechanics- ex. Scotland.), and as you've said before the world you've created doesn't mirror our real world in 1904, I'm more than fine with a realistic scenario that you script. While PON is awesome, one place it falls short (for obvious reasons) is having the events mirror the dynamics of your particular game 60 years in.
While I would be curious to see how the base setup would fire World War I events in your case, I also am in 1902 in my own game, so I'll have a chance to see in due time. And of course, in the end, it's your baby, and you can do whatever you want with it!
Good luck in your new world order!
You've captured my dilemna. On the one hand I want to see if critical event chains work and if not what can be done to repair them. That will help improve PoN over time for everyone.
On the other hand it can be a problem with more deterministic games. Such events make the early/mid game more realistic but can seem badly out of place once a different world has emerged. Here, I think the key is that Anglo-Italian rivalry must have replaced the historical Anglo-German rivalry.
Stuyvesant wrote:Methinks somebody needs an outlet for those bubbling creative juices, before they stew your brain. Of course, that's really just wishful thinking on my part.

Anyway, about
loki's query proper:
Anywhere you want to take this game is fine with me. It's not like you're modding things to make it easier on yourself.
The chain of events you're outlining is far more plausible than a historical WWI in this timeline, but that's really only one more reason to go that direction. It's what you want to do, it's what's guaranteed to send out the game on a gigantic bang... What more reasons would you need?

Looking forward to the ratcheting up of tension and the inevitable descent into bloody madness.
What I have at the moment are two related events. The key one simply makes the German and British AI kiss and make up. Equally it raises the risk of either going to war with Italy (3 times over the base random chance) or Germany looking for a showdown with France over Alsace-Lorraine.
The second makes Austria and Germany evaluate their relative force ratios to Italy and be much more likely to declare war if I strip away too many units from the Mainland.
What I am working on is a couple of scripts that bring Austria, Belgium, Russia and the Ottomans into this concept and trying to think about what would be realistic (esp around Russia).
I'm also trying to work up a script that will make it possible for one of the parts of the core alliances to think about going to war in support of its ally, even if that ally started the war.
Key to all this, is to set up potential and possibilities, so it all becomes a huge guessing game.
This is also constructed around the idea of a 'full' war. The difference is these are less likely to end early if the relevant power still has the capacity to wage war.
Matnjord wrote:As the others have said, whatever it takes to plunge the empire (and the world) you've carefully and lovingly crafted over the last year (one year, two years? my gosh, it's been a long time already) into a demented and bloody apocalypse, please do it. We shall watch with joy and glee as the the final battle between pizza and schnitzel (which is better and why? Discuss!) is fought to the last peasant.
There is still an important question though. On which side will the USA stand? They might want to celebrate the hundredth anniversary of the 1812 war by having another go at Canada.
In addition to the comments above, I think I will accelerate the Balkan events from 1908-13 so they happen a bit quicker. That should provide an additional bit of fuel on the fire.
I'm not sure about the US. It has good relations with me and relatively poor with Britain. So I don't see any reason for them to back either side, my instinct is towards isolationism.
The bigger issue here is the nature of relations with GB. Its clear that if any other power wants to win, it needs to supplant GB as #1. In our time line, if we put to one side, insanity and a family hissy fit among inbred idiots, Germany took that role. In effect, Britain's ambition for Europe to be of little threat while it played with its Empire came up against Germany's desire to dominate Europe. Post-Napoleon, Anglo-French rivalry was real, and sometimes came close to war, but fundamentally they could co-exist. France's manpower decline meant it could no longer, on its own, aim for European supremacy and its Empire sort of could co-exist with the British.
I've put Italy into the role of Germany. Now that doesn't mean an Anglo-French alliance is impossible except I am no threat to France and in fact have been in close alliance for 40 odd years. A more realistic move, if Britain decides to engage seriously in the continent is a German alliance. They both have reasons to want to clip Italy's wings and the Austrians in particular have legitimate territorial dispute with Italy.