Wed Nov 13, 2013 9:30 am
No, 11 hits would be too much, no single unit can score so many hits. It would mean loss of 330 men during just one round of combat from the unit composed of 600 men.
Scored hits are usually 5-15 times less than scored cohesion hits.
Do not have the game open right now, so I 'll comment on the unit screen values later, but these are the stats from the early cav unit model file (the one which game uses for units stats)
TQ = 10 (Discipline)
Assault = 10
AsltDmgDone = 1
AsltCohDone = 15
Chance to hit someone during melle phase is TQ×Assault×(game modifier)
Damage done are 1 hit, and 15 cohesion if successful hit.
Don't know what is the exact game modifier, but the more disciplined troops with the higher assault values will perform well in melee.
Undisciplined militias will surely rout after initial melee contact, especially if they are out of their home state when theirs discipline value drops to just 2.
So in your example, assault values are 11 both on offense and defense, with cohesion damage 15. Sadly, it seems (I still have to check that), that assault hit damage is not displayed in the stats.