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MikeV
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Location: Sunny Melbourne FL USA

Things I like about AACW2

Thu Oct 31, 2013 3:44 pm

The last couple of weeks have been fun/frustrating post-release testing. My other posts have commented on bugs that seriously need fixing.
I'd like to balance those with some comments on what I enjoy and think are strong, positive features.

Being an old grognard :p apy:, I prefer game play over eye candy (think EU vs. TW).
So, here are some of the things I've liked about AACW2 so far:

  • Attrition & logistics. This is a sim that forces us to consider supply. Without depots & attached wagons (transports, for combat fleets), forces wither away to ineffectiveness. I especially like the "operational pause" imposed by General Winter. :cool:
  • Weather & terrain effects. Swampy regions really are different than the Great Plains or The Wilderness. They affect travel times and combat effectiveness (think "frontage"), and also provide that (un)pleasant surprise when forces suddenly appear next to an important objective. :w00t:
  • Chain of command & leadership. Although the Command Point system is kind of complicated, especially for newcomers, it works reasonably well. :thumbsup:
  • Unit training & upgrade. I like having to convert raw conscripts, garrisons, and state militias to trained infantry in the early years. Even though there are only a few training officers, which become a kind of bottleneck. ;)
  • Combined arms & varied unit TO&E. No more generic, completely-interchangeable "infantry" chits! Some have organic artillery and/or cavalry (think the early-war "legions"). Some have specialized elements, like sharpshooters or engineers, and useful effects. Adds purposeful variety. :)

Obviously, each of these can be expanded and made more user-accessible (especially, changing random updates or scripted events into user-chosen actions).
But, taken together, these features make the AGE-based titles an interesting simulation of early Industrial Era warfare. Well done! :hat:
--
Mike
deus ex machina

vaalen
AGEod Guard of Honor
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Joined: Thu Dec 20, 2007 8:48 pm

Thu Oct 31, 2013 5:10 pm

+1.

Geohff
Corporal
Posts: 49
Joined: Sun Dec 09, 2007 1:12 pm

Fri Nov 01, 2013 12:08 am

"I'd like to balance those with some comments on what I enjoy and think are strong, positive features."

I like this, some who seem to complain a lot are not nessasarly unsastified with the whole product. I too point out things I may not like but the product as a whole is the best I have ever played.

Good job.

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H Gilmer3
AGEod Grognard
Posts: 822
Joined: Sat Jul 23, 2011 2:57 am
Location: United States of America

Fri Nov 01, 2013 4:56 am

I don't know what it is, but I'm doing so much better in this game than AACW. I'm killing the South right now. It took awhile, but it's really coming together. I was very close to winning in 1863, then 1864 hit and the goalposts moved, but I'm chewing up a huge army I trapped in Cairo after the South took it. I was mad they took it, but then I was able to trap them and blockade. They keep trying to break out and I keep getting 6-7 more points of NM.

2 thumbs up right now!!!

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Gen.DixonS.Miles
Captain
Posts: 151
Joined: Wed Jul 03, 2013 4:16 pm
Location: Neffs-Laury's Station, Pennsylvania

Mon Nov 04, 2013 1:49 am

Couldn't ask for a better war-simulation/ game at the operational and strategic level! Thank You AGEOD! So much!
“In my opinion, Colonel Miles was a drunkard, a coward and a traitor, and if I had the power I would have had the United States buttons taken from his coat.”

Elble, Sigmund-Soldier with the 3rd U.S. Infantry


Elble, an officer on the frontier who knew Miles well

Q-Ball
Lieutenant
Posts: 135
Joined: Sun Oct 20, 2013 9:14 pm

Mon Nov 04, 2013 4:55 am

I agree with all the positive comments. Great game, I think

I have two quibbles, though:

1. The PBEM system leaves a lot to be desired. There is no security at all, and sending turns isn't intuitive

2. I think the economic model needs tweaking, but this is not at AGEOD's doorstep; that's up to us in the community to mod

Michael T
Sergeant
Posts: 98
Joined: Sat Oct 12, 2013 3:20 am

Mon Nov 04, 2013 6:13 am

Why can't we have a secure system like WITP AE?

A PBEM WEGO game is very easy to secure. I don't get it.

MrFreeze
Conscript
Posts: 19
Joined: Tue Oct 22, 2013 6:48 am

Mon Nov 04, 2013 8:14 am

Yep, I love the game (I am a total newbie but It's not too hard to get into it).
Just few complain about some aspects of the UI, maybe I will get use to it maybe not... such as recruiting troops where I have to find the 'proper' region to drop them, or the very confusing state when many armies/groups are in the same territory and I am having trouble to know who's doing what (btw is there a shortcut to order an army to enter into a structure? Its so annoying to drop it IN the town/fort when there are other groups in the same area)

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Ebbingford
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Location: England

Mon Nov 04, 2013 12:53 pm

MrFreeze wrote: (btw is there a shortcut to order an army to enter into a structure? Its so annoying to drop it IN the town/fort when there are other groups in the same area)


Select the unit and press "H" :cool:
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.

"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.


Image

MrFreeze
Conscript
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Joined: Tue Oct 22, 2013 6:48 am

Tue Nov 05, 2013 3:47 am

Nope, doesn't work. :blink:
Also about shortcut in the manual it says that Ctrl should shows the number of men but for me it doesn't do anything, I have to move the pointer on the power level of a group to have this information.

Michael T
Sergeant
Posts: 98
Joined: Sat Oct 12, 2013 3:20 am

Tue Nov 05, 2013 4:30 am

There is much in the manual that is incorrect or missing.

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Ebbingford
Posts: 6162
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Location: England

Tue Nov 05, 2013 9:10 am

MrFreeze wrote:Nope, doesn't work. :blink:


Works for me......
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.



"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.





Image

Congoblue
Conscript
Posts: 10
Joined: Sat Oct 19, 2013 3:00 pm

Tue Nov 05, 2013 3:18 pm

Gen.DixonS.Miles wrote:Couldn't ask for a better war-simulation/ game at the operational and strategic level! Thank You AGEOD! So much!


I agree. A cracking game, that gets better as the patches come in.

MrFreeze
Conscript
Posts: 19
Joined: Tue Oct 22, 2013 6:48 am

Thu Nov 07, 2013 7:32 am

Ebbingford wrote:Works for me......


actually you are wright, I try this again and now this shortcut is working, no idea why it didn't work the first time. Thanks for the tip, it's very usefull.

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