caranorn wrote:It's also pretty ahistorical to launch an unrestricted invasion of the Union. Historically that never was an option for the Confederates. For instance, the Antietam campaign was not considered an invasion of the Union by at least some Confederates (note large number of desertions, or rather men going Awol once Lee crossed Virginia-Maryland border) for the simple reason that they believed public opinion in Maryland was pro secession. The Gettysburgh campaign was largely an attempt to outmanoeuver the Union Army, but not to occupy territory. Later a few limited invasions or raids were launched in the west, but their goal was to undermine Union morale or gain resources. One more thing to consider is that the game cannot currently correctly model the effect on Union morale and mobilisation (CS raids in the west led to massive mobilisations of militia, the same would certainly have happened in the east had an invasion gone beyond the immediate border regions)...
In short, while I agree that at some point invasion should lead to morale loss and probable capitulation, I think invading is currently too easy...
Your observation it´s correct too, but ...
... in my game I had not planned to invade the north, I only did attack Cairo and S.Luis to recall enemy far from MA theatre ...
... but the SA (stupidity artificial), didn´t send nobody !!! USA forces were weak so I winned easy, in the meanwhile in MA theatre, the USA was defeat in any battle with enormous casuality by USA.
My action/raid turn invasion (not planned). No really strong force make me stop, untill I toke Chicago, and the Union was split.
So if the AI take a bit more care the political effects, after to lose S.Luis, should attack me with 70.000/80.000 men in the west, suspending attack on Manassas ... but AI is AI.