Tue Nov 05, 2013 5:20 am
Thanks everyone for the good words, we'll keep it coming, though I wonder how far this game is going to go. The reason is I think the game is not balanced properly.
May 1862:
EASTERN:
Nothing going on. Bobby Lee will be activated soon for me, that will be nice!
WESTERN:
Ditto. I wonder if Michael was planning something, but had to withdraw troops for elsewhere. All quiet.
MISSOURI:
The party is over; Van Dorn and Price moved toward St. Louis, but instead of finishing off Sumner's men, we ran straight into a large force under Fremont. 4000 men attacking 11,000.....even Fremont can win that one. He did.
So, we are having to withdraw back to Springfield. I wonder if Michael will keep coming and try to take down my base there, preventing a return to Missouri. We'll see.
Watie nearly took Lawrence, but ran out of ammo; he has to withdraw. Walker is moving out of Kansas as well.
The big Missouri raid is about over.
COASTAL DEFENSES:
Someone asked about this. What am I doing about the coasts? I am not sure what the best defense is, but I have formed small divisions at 4 key points: Charleston, Savannah, Mobile, and New Orleans. These are the most important ports. Each division just has 3000 men or so, and in most cases I am using units that contain local militia, plus not the greatest leaders.
Aside from that, I have a Regt. and Artillery unit, a makeshift fort, dug-in at Plaquemine; that is a hole in the Rebel defenses, Union can sail through the Bayou and into the Mississippi from there, if you look closely.
BALANCE OF FORCES:
Overall, I think the game is modelling combat well, and no bugs. So there is a good underpinning here. I like the way the economy works. The problem is this: The CSA can't lose right now, and it's not because of my brilliant play.
Michael and I added up the total mobile forces; total headcount of forces, excluding fixed garrisons, and anyone in the Far West. Union Total: 204,000. My total: 211,000. In other words, the CSA Army is larger!
Both of us are using all Treasury options. We have both used drafts and requisitions. Michael has hit the $2 option to buy more recruits. I didn't buy any, just selected "No Bonus". I haven't declared mobilization, can't remember if he has or not.
It's May in our game. In June, 1862, the CSA Army reported an "Aggregate Present" of 227,000 (able guys plus sick, not including those "missing" or AWOL). If you add the 20,000 or so I have in coastal garrisons, the in-game CSA army is about on target, more or less. Close enough.
The Union Army reported in March, 1862, a total aggregate of 533,000. Michael has less than half that! He's had losses, but something is clearly not right here. He regularly gets fewer recruits each turn, and while he does get more money, more than 1/3 of that has to be used just to buy enough recruits to catch-up to the Rebs. His inflation is just as bad as mine.
The Strength comparison says 108 right now, but that number for Union probably includes the Navy, and also includes Union garrisons which, unlike the CSA garrisons, are worthless. Detroit? Boston? Sacramento? Not helpful.
I don't know what the answer is, but I do know the CSA should not be getting the SAME financial results from those decisions. The US economy was much, much larger and those events should pay the USA alot more. And it may not be a good objective for gameplay to get the Union to Double everything the CSA has. But something has to be done, or PBEM won't be playable, IMO.
I would like PBEM players to chime in with your thoughts, but that's my 2 Confederate dollars [ATTACH]25627[/ATTACH]
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