PittBull
Conscript
Posts: 9
Joined: Thu Oct 03, 2013 12:56 pm

more noob questions

Wed Oct 23, 2013 12:32 pm

This answer is probably in some dark corner of the manual that I can't find.
1. Does the size of the city/port matter when it comes to building new units? i.e. does the Philadelphia Navy Yard build ships faster than a smaller yard or a port that does not have a Navy Yard.

2. Why are units that are said to be active in the message box still locked/fixed, etc?

3. Is there an "easy/quick" way of determining when a unit will be finished being built other than the tiny little number on the unit icon in the "build" screen? That number does not seem to be very accurate.

Thanks for the help.


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Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Wed Oct 23, 2013 5:15 pm

Also, depending on your activation settings, generals can become locked. They could unlock (from the previous turn), and then re-lock by failing their activation roll.

Or if you build multiple units and place in the same stack, it is possible that some of the units have completed being built, but that others have not. Thus the stack could still be locked, but some units in the group could be active/unlocked.
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