runyan99 wrote:It looks to me like another example of the willingness of AACW/BoA armies to bash themselves silly, far in excess of what real armies and real commanders were willing to tolerate.
Pocus wrote:It reminds me of the assault done against Petersburg, or the fruitless and countless trench assault done during WW I... as such the game models correctly for me the situation. mcDowell ordered his army to attack an extensive network of trenches, manned by numerous men under the responsability of a talented general. And a slaughter followed.
Primasprit wrote:Maybe real commanders wouldn't order their troops to attack highly entrenched artillery on an open field which are under command of an excellent general?![]()
Primasprit wrote:Maybe real commanders wouldn't order their troops to attack highly entrenched artillery on an open field which are under command of an excellent general?![]()
Heldenkaiser wrote:Would they not? I tend to think this is exactly what happened at Marye Heights. Or the Angle at Gettysburg. Or at the cemetery of St. Privat, to take an example where even a professional military did such a thing.
Flashman007 wrote:The point, I think, is the ratio. Sure the slaughter of the Union forces may have been appropriate but the almost total lack of damage to the defending forces is unrealistic.
Flashman007 wrote:Also, as has been repeated many times in different threads the willingness of the AI to continue its ATTACKs in the face of a lopsided slaughter is unrealistic.
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denisonh wrote:I know it has been mentioned before, but would have to ask that the combat model be looked at for seriously unbalanced wholly ahistorical outcomes: See attachment
Losing 26 Infantry, 6 artillery, 2 cavalry, 3 div HQ (essentially a Corps) for 1 HIT in exchange.
A bit much IMHO. I expected to lose, but how could anyone expect those kind of results?
Pocus wrote:The battle could have been called off by the Union general (= the low level AI which decides when to stop attacking) before... and this can be done rather easily by tweaking how the trench level impacts the relative power of both side.
Now if the battle is not called off, are the losses realistic? This is the first question.
Pocus wrote:The battle could have been called off by the Union general (= the low level AI which decides when to stop attacking) before... and this can be done rather easily by tweaking how the trench level impacts the relative power of both side.
Now if the battle is not called off, are the losses realistic? This is the first question.
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