Jim-NC wrote:Something appears to be seriously out of alignment in your production/transportation network. Looking at your screens, it appears that Tea, Coffee, Tropical Fruits, Sugar and Opium are in the same "boat" so to speak. If you are actually producing them (the problem is the F4 screen shows "planned" production, not actual), they are not getting shipped back to the homeland. So there is something wrong with those colonial areas I am guessing. Have you checked your collection of goods? It's one of the filters in the lower left of the screen.
Asher413 wrote:Jim/Loki, I'd love to hear more about this, as I (as Russia) seem to have had the same issue with tobacco in America. I gave up and sold it, then tried to buy it back, but it didn't appear to really get to my people. Hopefully there's an answer to be learned here from you guys!
I'll do a normal 1898 update over the next couple of days but wanted to explore the question that Jim raises about my missing coffee et al.
This is recent, so its not patch related, a couple of game years back I had a huge stock.
Equally, goods in small production do tend to fluctuate substantially in terms of stocks. The main reason is that sales to population come from stock not production – sensible both from a realism perspective and in terms of coding the process. The result is every now and then you sell far more than you produce for a few turns, the stock collapses as a result, sales then decrease and stocks rebuild.
Now I have no answer, but I think I can eliminate some options.
First here is my collection screen:

Green is where I can collect my production, orange I can't. Now most of the orange is useless terrain producing nothing but at some stage my collection centre on the Yemen coast has been lost. So a useful double check, I'll add that back as there is coffee and opium I can take from those two provinces.
So its not the simple answer.
Second question is whether what is being produced is coming up for sale. Well yes:

Those are the production from Ethiopia and Yemen, key is that the total I am holding back (right hand side) pretty much matches each turn production from my sites:
Here is coffee – (I've blocked those sites in this particular region)

So I am producing around 151 from those locations which matches the shown stock pretty well. So its not piling up as stocks and not being forwarded to Italy. I'll not show it, but the same applies to the opium production. But that tends to remove the explanation that the problem is the production not actually happening.
I probably could do with more trade ships so I'll built a few more, but I don't think this is the bottleneck.

If we look at the flows for tropical fruits, I'm not sure it makes much sense. What this doesn't show is the transfer from my trading posts (these carry on sending a unit every third turn even if a full production unit is there) which will explain some of the jumps in stocks.

Looking at tropical fruits, my guess is that the large stock 9 turns back was a 'businessman' event. The jump in turn 5 is the consequence of a one-off success on the normal market.
Sales to market are 65% ie 5. Now accepting rounding, that indicates the baseline number is 7-8 which matches the stock shown at the top.
Here is the same for coffee and opium


So I producing the stuff, it is not staying in the colonial regions, it is being shown as production on the F4 screen, but all I have available seems to be imports from other nations and the random events.
This relatively recent. The attached is the non-industrial items for 1894, as you can see I was awash in coffee, the others less so, but then I had marginal production levels for those items.

So its not – no production happening, no transfer from production region, F4 shows the production, but clearly its never arriving in my main stocks or being sold to the population.
Jim-NC wrote:The reason I say there is probably a problem, is that your starting stock in both instances is below your amount you build each turn. For example, your opium is 15 and 16, but you are supposedly producing 42 each turn. It appears that you are selling approximately 80% of your stock in Opium each turn (12 of 15, and 13 of 16). Thus the opium level the turn before the snapshot would have needed to be 75 and 76. You might be right, but I doubt it. Looking at the update for 1898, your opium appears to still be in the same predicament.
Sorry this is a lot of text to wade through but was trying to work out if I wasn't missing something obvious ...
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