wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

So who's using regional decisions?

Fri Oct 11, 2013 6:52 pm

So who's using regional decisions? Which ones?
Actually I don't use them until now.
Somehow, with those many regions to me they seem to be ... not overly relevant.
What do you guys think?

Best regards

RebelYell
General of the Army
Posts: 608
Joined: Sun Oct 17, 2010 4:40 pm

Fri Oct 11, 2013 6:56 pm

wosung wrote:So who's using regional decisions? Which ones?
Actually I don't use them until now.
Somehow, with those many regions to me they seem to be ... not overly relevant.
What do you guys think?

Best regards


Im still learning them but I have a strong feeling that using them can make the difference against a human opponent.
The fortification are clearly important, development cards also and I like the demonstrations.

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Ol' Choctaw
Posts: 1642
Joined: Sat Feb 19, 2011 7:13 pm

Fri Oct 11, 2013 7:01 pm

There are some important ones for both sides.

All of your partisans come from there. Demonstrations, Martial law and so on.

minipol
General
Posts: 560
Joined: Fri Oct 11, 2013 1:24 pm

Fri Oct 11, 2013 7:07 pm

I use them. The partisans as mentioned, fortifications, sea mines, redoubt,... I like it.

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loki100
AGEod Guard of Honor
Posts: 2401
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Location: Caithness
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Fri Oct 11, 2013 7:32 pm

there is a general issue about decisions that gives some a value beyond their notional role. In effect, they allow you to swop resource type so if you really need one and have a surplus/can spare another, then look over what the decisions require and produce - you may well find one that makes exactly the swap you need
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

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Templer
General
Posts: 592
Joined: Mon Jan 05, 2009 2:33 pm
Contact: Website

Regional Decisions. Great Addition - Bad Graphics Style

Fri Oct 11, 2013 7:35 pm

wosung wrote:So who's using regional decisions? Which ones?
Actually I don't use them until now.
Somehow, with those many regions to me they seem to be ... not overly relevant.
...

Same here.
I still continue to dig deeper into the game and but I would later use them.
The regional decisions are a great addition to the game.
I think I have read somewhere, that you don't have to use the regional decisions to win the scenario.

But there is something that already bothers me a bit: :mad:
The artwork, the graphic style of the regional decisions cards/couters he is not really 100% homogeneous for rest of this beautiful looking game! :non:

Why AGEOD has not shown more care to this? :grr:
Greetings
Templer

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Mickey3D
Posts: 1569
Joined: Thu Apr 03, 2008 9:09 pm
Location: Lausanne, Switzerland

Fri Oct 11, 2013 8:33 pm

Each turn the side with the higher number of victory points has 50% chance of adding (CSA) or removing (USA) one from foreign intervention level (same is true for the moral). As Several Regional Decisions will bring victory points it can be interesting to play them... if your resources are not needed for something more important.

RebelYell
General of the Army
Posts: 608
Joined: Sun Oct 17, 2010 4:40 pm

Fri Oct 11, 2013 11:11 pm

Only one that I dont get is the Rough Seas card, that should be replaced with something else.

Coal torpedos would be nice later in the war. :thumbsup:

http://en.wikipedia.org/wiki/Coal_torpedo

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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Oct 14, 2013 9:18 am

You should not be getting rough seas anymore if you start a game with the public beta patch.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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