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oberst_klink
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Scripted Reinforcement Schedule

Sat Oct 05, 2013 6:56 pm

Any chance to get a more or less detailed list of the scripted reinforcements? The reason being simple - to avoid unnecessary builds or purchases of let's say volunteers, special units, naval units. I presume I could extract the information myself somehow from the .evt or .sct files.

Klink, Oberst
Ceterum censeo Carthaginem esse delendam
(Marcus Porcius Cato Censorius)

Don't forget to visit the Gefechtsstand!

Palpat
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Joined: Wed May 30, 2007 9:27 am

Sat Oct 05, 2013 10:03 pm

This is indeed most needed!

Aurelin
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Sun Oct 06, 2013 3:10 am

The previous game had one for 1861. (In the Docs folder or manual folder IIRC.)

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Mickey3D
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Location: Lausanne, Switzerland

Sun Oct 06, 2013 7:19 pm

Aurelin wrote:The previous game had one for 1861. (In the Docs folder or manual folder IIRC.)

Scripted reinforcements have greatly changed in the new version.

I don't have the list at the moment. If you are ready to dig in the detail of the game data :sherlock: :cthulhu: , you can look at the "csa events.sct" and "usa events.sct" files in CW2\events folder. Search for "CreateGroup" strings.

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oberst_klink
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Posts: 110
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Location: Cyprus
Contact: ICQ Website Yahoo Messenger

Sun Oct 06, 2013 7:55 pm

Mickey3D wrote:Scripted reinforcements have greatly changed in the new version.

I don't have the list at the moment. If you are ready to dig in the detail of the game data :sherlock: :cthulhu: , you can look at the "csa events.sct" and "usa events.sct" files in CW2\events folder. Search for "CreateGroup" strings.

Danke, alter Eidgenosse! Merci beaucomp, just in case ;)

Klink, Oberst
Ceterum censeo Carthaginem esse delendam

(Marcus Porcius Cato Censorius)



Don't forget to visit the Gefechtsstand!

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