Citizen X wrote:As Colombia has seized the Ottoman goldmines in Cali during the weekend, I am not so sure any more that with positive relations this can't happen.
bjfagan wrote:Early September 1882... with the diplomat script. Let the others sit for a day or two for player comment.
Jim-NC wrote:I believe that the easiest would be to have the entire region as 1 colonial area.
My thoughts as a player are that the owner of the capital should get the whole colony (this is not as the moderator). This would require a refund of all purchase prices, and the return of the status quo ante.
As to the coal mines, I don't believe that Italy would get them back (as relations dropped), however, as France was unoccupied for almost 1 year, there was no way for Italy to keep relations up. I don't believe they should be deleted either, as since they were seized (not sold or bought), they can exceed the pool. In the same way that a victor gets the loser's spoils, even if places them above their force pool (an existing game mechanic).
I am open to other people's thoughts on the Italian mines.
bjfagan wrote:If the forcepool limits can be exceeded by capturing territory or through seizures, as is the case now, then there should be no reason why a country could not increase their structures in this manner. If we were to implement a rule now, then it should apply going forward, but then we would need to override the game engine every time it allows an increase over the limit.
Playing devil's advocate here. But wouldn't that actually be a greater benefit to nations like the Oe who have limited building pools and even more limited resource spots available?Citizen X wrote:The countries that are rich in coal could trick or contract themselves into an unsurmountable advantage.
Citizen X wrote:But in the case of coal/oil (maybe rubber, too) it is something different. If the coalrich countries manage somehow to exploit every spot they have they could dominate world economy and afford to field larger armies and navies and replenish them faster and supply them better and could come to a stateincome that allowed them to advsnce quicker in science etc etc.
lukasberger wrote:I don't necessarily disagree with your overall sentiments but I think since you're playing a smaller nation, you might not be entirely aware of what bottlenecks lack of coal actually creates.
As Austria, I've hit a point where I'm strapped enough for coal that I can't run my full economy each turn and there isn't really a lot of point building more factories that use a good deal of coal since that just means I'll have to shut others down. I've been expanding the economy only by building stuff that uses little to no coal per turn.
But that has no effect whatsoever on my ability to maintain, supply, reinforce or expand what is by far the largest army in the world. Realistically, I'm not even remotely close to hitting my military limits yet. So a lack of coal isn't creating any kind of a military bottleneck at all.
I also typically have enough state income to put $100 per turn bonuses on nearly all techs. Austria's behind on technology only because of the time after glennbob abandoned them that they weren't under ai control either and weren't spending on tech. So I don't think more coal would really result in much more tech spending either, the big nations can pretty much max this out as is.
I've also been able to keep my contentment at 95-99%, so lack of goods isn't really an issue now for big nations either.
So far as I can see, coal shortages only create economic/factory/PC bottlenecks. It appears not to have a major effect on military or tech spending.
What that really means is less goods being created and sold by the big nations since we hoard more of what we do make for our internal use. So for smaller nations who can't create enough of many goods to fill their own needs, that means you just don't have the needed goods available on the world market. So the coal caps are only really hurting smaller nations like the OE, Brazil and likely most of the ai controlled minnows. They don't have that much effect on the giants except in so far as it prevents us from creating enough goods to sell to small nations.
Return to “PON Conflict in Europe - Redux”
Users browsing this forum: No registered users and 0 guests