Cheesehead wrote:I've been raising units in Colorado, CA, NM, and AZ. There are only a handful of commanders as far as I can tell, so I'm not sure how to organize the units. Also, I'm allowed to move some of the units, but not others. Not sure why that is. And the units I formed I'm not allowed to form a division or army or whatever to avoid incurring penalties.
Anyone have general strategies on how to pull units together, how to make the combat ready, and then what to attack?
I'll try to be helpful with few words:
You are not alowed to move units with red stripe in upper right corner. They are locked garrison units. They will fight only if they are attacked.
Consider them units not assigned to your direct command department but to state governors for protection of important cities if they are more powerful units. Some starting militia units are also locked garrisons. Those are local people defending their home. They will refuse to leave their home area.
I have just described permanently locked units. Some units are not permanently locked. If you hover with mouse over red stripe on locked unit card, the tooltip will tell you how many turns will they be locked. It can be indefinite, or it can be 2-3 turns. 2-3 turns of initial "lockage" represent training time of your units before they can be effectively used.
Once you gather all unlocked units in one place, you can form divisions with them. Put all unlocked units and generals in one stack, ctrl+select general and 3-4 units at the same time. You should be able to select create division order if the selected general is activated this turn (if he is activated the envelop next to stack leader portrait should be white).
Voila, you have grouped some units into division. Division can hold up to 17 regiments + 1 general. You should be able to group almost all your forces in 1-2 divisions.
When you create 1 division, pull that 1 division with 1 free general out of the stack where divisions where being formed. So for an effective dvisio command you need one general inside division and one general who is not commanding a division (either overall commander or staff escort to division commander general).
You should have a stack with 1 division and no cp penalties. You are free to attack those drunken rebs

If you did not understand something, feel free to ask.