Ace wrote:You are welcome to this site, be free to ask anything, here you will find most helpful community I've ever seen.
I can promise I'll do all I can to help
Ace wrote:You are welcome to this site, be free to ask anything, here you will find most helpful community I've ever seen. I can promise I'll do all I can to help. Manual is fine read material, but it is a start only. And some things describe the way it used to be in cw1, not in cw2. I know, I've learned ACW1 from the forums posts, I try to as helpful to new players as older players were to me.
Mickey3D wrote:+1
Ace is the one of the most gallant member of this community. He definitively deserve the service medal.![]()
Joe Wheeler wrote:These are the kinds of things that would be nice to have in the manual. I know a complete manual is almost impossible these days but perhaps someone will publish a guide explaining all the detail common only to CWII for people new to AGEOD. I for one could ask a ton of questions. Most people here are AGEOD veterans and my questions probably seem trivial, redundant and irritating to them. So, I feel more comfortable on the Matrix site, which unfortunately doesn't have all the answers.
Rafiki wrote:I'm sorry if you feel intimidated by the awesomeness of our forumites (), but I can assure you that they put their pants on one leg at a time and drink their Klatchian coffee followed by a Gargle Blaster, just like the rest of us
Kidding aside; having people somewhat unfamiliar with the game (if you'll allow me to label you in such a way) come along and ask questions is helpful in many ways:
- It makes it easier for others asking the same things to find the answers they are looking for. All experience so far indicates that if one person asks the question, there are at least 10 others wondering about the same, either already or in the future.
- It helps pinpoint things that may be less clear in the game than they ought to be, which in turn helps AGEOD decide if something should be better documented, get some nifty tooltips, get a trip to the Room of Redesign and/or be addressed in some other way.
- We get to ease new people into the community, and today's "newbies" become tomorrow's veterans. Every single "veteran" around here has at some point been a newbie, yours truly included.
- People asking questions gives us a chance to show off our awesome knowledge of the game, which in turn gives the next guy a chance to contradict what we said which in turn sparks a whole discussion that ends up with everyone involved learning something they didn't know before. Gaining knowledge through friendly, respectful discussions (the type we strive to have here) is cool (much like fezes and bowties, BTW)
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So in short, there should be no reason for you to not feel welcome and/or discouraged from posting whatever you are wondering about or wish to say. If you come across such reasons, make sure to let me know and I'll address them appropriately.
Canon wrote:Has any one run into problems with this new Army system? It seems like an incredibly easy way to circumvent the Union seniority problems. Just create 5 new Armies in order to ensure Grant gets his without any penalties. Is there a limit on the amount you can build? Otherwise whats to stop Union players (particularly in PBEMs) from exploiting this strategy....
Pocus wrote:Right, there was a cost for the buying of HQ
Ideally we would want a mechanism were the game surveys if generals have enough troops, and by enough, a senior general probably expects to command at least as much troops as a junior one. As you say, that's improvement...
Ace wrote:Political cost still exist if you promote lower seniority generals over higher seniority generals. It also exist if you appoint a general to army head with more senior generals without army command.
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