razorbackjac
Captain
Posts: 166
Joined: Thu Dec 14, 2006 3:02 am
Location: arkansas

Rail Repair

Sun May 06, 2007 3:19 pm

Do I need a engineer to repair rail roads. Reading the manual but can't find it. Also how long does it take?

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marecone
Posts: 1530
Joined: Tue Jan 02, 2007 11:44 am
Location: Zagreb, Croatia

Sun May 06, 2007 3:29 pm

No, you don't need engineers. Just place any unit on area that has destroyed rail icon and then go to special orders and order repair. It takes one day to repair RR and it is always the first day. If you already have unit in damaged area you can click to repair RR and order it to move somewhere else all in one turn.
They will first repair and then move.
Hope this helped
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

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PhilThib
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Location: Meylan (France)

Sun May 06, 2007 3:32 pm

Having Engineers present is not mandatory, but they will speed up the repair process :indien:

razorbackjac
Captain
Posts: 166
Joined: Thu Dec 14, 2006 3:02 am
Location: arkansas

Thanks

Sun May 06, 2007 3:34 pm

marecone wrote:No, you don't need engineers. Just place any unit on area that has destroyed rail icon and then go to special orders and order repair. It takes one day to repair RR and it is always the first day. If you already have unit in damaged area you can click to repair RR and order it to move somewhere else all in one turn.
They will first repair and then move.
Hope this helped



Yep that helped alot. Thanks for your fast response. Now Ive got some rails to repair. Thanks again Marecone. :)

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marecone
Posts: 1530
Joined: Tue Jan 02, 2007 11:44 am
Location: Zagreb, Croatia

Sun May 06, 2007 3:36 pm

You're welcome.
You can also check FAQ thred. It is somewhere around here. Lot's of usefull informations for newbies.
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

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Paul Roberts
Posts: 520
Joined: Sun Apr 15, 2007 9:26 pm
Location: Between the Schuylkill and the Wissahickon

Sun May 06, 2007 3:38 pm

PhilThib wrote:Having Engineers present is not mandatory, but they will speed up the repair process :indien:


If it only takes one day, how do engineers speed it up? I'm confused.

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LMUBill
Lieutenant
Posts: 141
Joined: Thu Dec 28, 2006 5:01 am
Location: Cumberland Gap, Tennessee
Contact: Yahoo Messenger

Sun May 06, 2007 4:29 pm

Paul Roberts wrote:If it only takes one day, how do engineers speed it up? I'm confused.


They work through lunch so it only takes half a day. :innocent:

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marecone
Posts: 1530
Joined: Tue Jan 02, 2007 11:44 am
Location: Zagreb, Croatia

Sun May 06, 2007 4:31 pm

I belive engineers speed up building defences and depots. I wasn't aware that they speed up repairs on RR.
Perhaps LMUBill is right :niark:
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun May 06, 2007 5:38 pm

10 days to rebuild a railnet without, 5 with them.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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marecone
Posts: 1530
Joined: Tue Jan 02, 2007 11:44 am
Location: Zagreb, Croatia

Sun May 06, 2007 5:39 pm

Pocus wrote:10 days to rebuild a railnet without, 5 with them.


? WOW :bonk: ! Thanks Pocus and PhilThib.
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

Big Muddy

Sun May 06, 2007 5:51 pm

I just repaired a RR w/engineer, they do speed it up. I should have checked, but is a repair instant, so others can use it right then, or is it ready on the next turn? Just seen the answer, nevermind :tournepas

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Stonewall
Posts: 267
Joined: Sat Mar 17, 2007 4:33 pm
Location: Florida, USA

Sun May 06, 2007 5:55 pm

Engineer also *seems* to make it more likely that the repairs acutally take place. I've had a number of times where units ordered to make rail repairs have not done so.

el_Gato
Corporal
Posts: 60
Joined: Thu Apr 19, 2007 4:30 am

Sun May 06, 2007 9:28 pm

Stonewall wrote:Engineer also *seems* to make it more likely that the repairs acutally take place. I've had a number of times where units ordered to make rail repairs have not done so.


Yah, it doesn't appear to be a sure thing --- I've had several occaisons where no repairs happened.

I also notice that the AI seems to be pretty bad about repairing rail lines: If the destroyed rail lines are in a high-traffic area it gets done, but if you blow rail lines a few sectors out, the AI makes no effort to fix them.

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Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Mon May 07, 2007 7:19 pm

OK, just reading El Gatos post and was wondering about the AI repair. I tend to start in West Virginia and try to cut every rail line the Union has as far north as I can, especially all the east-west routes. I have yet to reach my objective of the Great Lakes but I am trying. My main concern is that if I cut that much rail will the AI just leave it as is or will they at least try to get one connection re-established? I would hate to know that I could hurt them that bad without them ever trying to fix what I did to them.

On a side not, the repair-move features works, does this also apply to cutrail-move. I hate leaveing my units in a spot for 2 turns, especially when I can tell them to cut and move on in the same turn.

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