it is 1886, just finished fighting a war(which started by a crisis) against the swiss(playing Germany) and making them paying for it over 3 years

loki100 wrote:I couldn't see the gain to the habour defense ships - they cost the same as their sea going counterparts, are much slower and limited to coastal waters. Not sure if they add to the coastal fort value to be honest.
All your troops contribute in the siege but you get +1 on the chance to make a breach from siege guns (and sappers etc). Guns on their own are very vulnerable and will not actually take the fort, just knock the walls down
vaalen wrote:Actually, harbor defense ships and coastal squadrons can operate on major rivers such as the Nile. Ocean going vessels cannot do that. I found them very useful for fighting in the Sudan, against Mahdist rebels in my British game. They can prevent the enemy from crossing the river, and do some significant damage with shore bombardment. I had a lot of fun using them. But if you do not have a major river you will be fighting on, it is better to get the seagoing squadrons.
Aslan Stark wrote:Hi guys,
it is 1886, just finished fighting a war(which started by a crisis) against the swiss(playing Germany) and making them paying for it over 3 yearsbut i just got the ability to create harbor defense squadrons and soon guard ships... are these ships worth having and if i do recruit them just for the sake of it. Do i just leave them in a harbor and they defend or they need to be in a fleet? Also during a siege, every turn i inflict damage to the enemy units BUT is that from my siege guns alone or from my troops as well? Also, wouldn't it be better just to have siege guns as they are the heaviest and with the most range, despite their slow speed?.
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