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Citizen X
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Wed Aug 07, 2013 8:00 pm

Boernes wrote:Because Italy is officially owning the regions belonging to Libya, their MC will automatically rise by about 5% per turn


I heard that and it never happened in my testruns, neither did it until this turn in real game.

I redid the turn and checked the log. All went normal only after the battle against the rebels and several times of changing MC, logs showed this line:
"Normalizing control in region Cyrenaica previous value: 115"
And then the buildings switched owner.
"I am here already.", said the hedgehog to the hare.

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bjfagan
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Wed Aug 07, 2013 11:12 pm

Late September 1880

Boernes
Sergeant
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Thu Aug 08, 2013 7:16 pm

Could the script for transfer of Kigali be implemented this turn, please?

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bjfagan
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Thu Aug 08, 2013 9:48 pm

Early October 1880, with the Kigali script

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De_Spinoza
Lieutenant
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Location: Vienna, Austria

Thu Aug 08, 2013 10:57 pm

I have neglected to put in turns for France several times over the past few weeks, partly due to busy days, partly due to a lack of interest. I do not think it is fair to occupy a Great Power like this, so I will put up France for a new player to take over. Until a new player is found, I will keep the economy in check every few turns.

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bjfagan
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Fri Aug 09, 2013 7:07 pm

I will not be able to process the turn today. Hopefully, someone else can do it.


Late October 1880

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Jim-NC
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Sun Aug 11, 2013 1:27 am

For the next turn (early Nov) would the host add this script (post 36)?

The Ottoman Empire has agreed to purchase British Ironclad Battleships. The British ships are sitting in the harbor waiting to be decommissioned.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

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bjfagan
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Mon Aug 12, 2013 8:31 pm

Early November 1880 with British script

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Citizen X
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Mon Aug 12, 2013 11:10 pm

Thanks for implementing the British script. Alas, I made a mistake there. I don't have ironclads yet in my forcepool, as I had wrongly thought. I am on holidays and on a very slow comp, so I didn't doublecheck, because screens load so slow.
Will have them in my forcepool though in 13 turns (tech ironclad frigates researched by then). Right now they are fixed (as was implemented by the script) and marked as "under construction". I don't know what happens with them next turn. They could be deleted by script and then get popped up again when they are in my forcepool. Or we could just see what happens. If they stay fixed until the tech gets researched, then there would be no problem.

Payment to the British stays with them of course in every case.

Sorry for the inconvinience. Any suggestions on how to procede?
"I am here already.", said the hedgehog to the hare.

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Jim-NC
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Tue Aug 13, 2013 1:10 pm

My script only has them locked for 1 turn.

As I am involved with this, I must recuse myself from making a ruling. This is up to the other players. As I see it we have 3 options:
1 - allow the transfer as is (we could say that Britain sold surplus ships to the Ottoman's even though they could not build them).
2 - reverse the script, and the ships come back as British (money would go back to the Ottoman Empire)
3 - leave them locked until the appropriate tech is researched (should be 13 turns, but could be slightly longer or shorter).
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

Boernes
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Tue Aug 13, 2013 1:28 pm

They should stay locked until the ottomans reach the tech

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bjfagan
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Tue Aug 13, 2013 9:27 pm

Citizen X can just keep them in port until the tech is discovered.


Late November 1880

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Citizen X
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Wed Aug 14, 2013 9:37 am

bjfagan wrote:Citizen X can just keep them in port until the tech is discovered.


Will do so, thx. Seems that the ships would be fully operationable. The engine did not delete them and they are unfixed. They will go to service for my faction presumably June 1881.

--------------------------------------------------------------------------

China should have a diplo ready come January. I will place a script for the rest of the payment for the Cali goldmine then.
"I am here already.", said the hedgehog to the hare.

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Jonathan Pollard
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Wed Aug 14, 2013 4:37 pm

Citizen X wrote:China should have a diplo ready come January. I will place a script for the rest of the payment for the Cali goldmine then.


According to the moderator, "If you break the transfer into pieces, then the diplomats should only be charged once." China was already charged a diplomat when the transfer of the gold mine script was run. In any case, I have 3 diplomats in my pool right now so no need to wait for the gold transfer if that's the only reason to wait.

By the way, Citizen X figured out how to transfer an under-construction structure from one faction to another while retaining its remaining build time. I noticed that when I got control of the incomplete Ottoman silk structure in China with its build time also included in the transfer.
"Two suspects are in FBI custody after a truckload of explosives was discovered around the George Washington Bridge...the FBI...says enough explosives were in the truck to do great damage to the George Washington Bridge." Dan Rather of CBS News, 9/11/2001
[SIGPIC][/SIGPIC]

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Citizen X
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Wed Aug 14, 2013 7:32 pm

Jonathan Pollard wrote:According to the moderator, "If you break the transfer into pieces, then the diplomats should only be charged once." China was already charged a diplomat when the transfer of the gold mine script was run. In any case, I have 3 diplomats in my pool right now so no need to wait for the gold transfer if that's the only reason to wait.

By the way, Citizen X figured out how to transfer an under-construction structure from one faction to another while retaining its remaining build time. I noticed that when I got control of the incomplete Ottoman silk structure in China with its build time also included in the transfer.



Have I charged diplos already in a past script? Then this obsolete of course :) I wait till I am home again on my proper comp tomorrow or Friday because then I can test. On this comp I have here with me on holidays i can't test. Turn resolution takes 30 min.

The silk farm has defected to China by engine intervention not by player action. This happens, when you build in a factions territory when you have negative relation with them.
"I am here already.", said the hedgehog to the hare.

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bjfagan
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Wed Aug 14, 2013 10:13 pm

Early December 1880

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coolbean
Major
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Location: USA

Thu Aug 15, 2013 7:10 pm

Hey guys, I'm going to the beach again and I am only just now remembering that I no longer have an internet connection there. I won't be able to submit turns for the next few days. Not sure when I'll be back, but it won't be more than a week.

If anyone is willing to submit turns in order to respond to diplomatic actions I would appreciate it. If not, I want to remind everyone not to send any dips to the USA because I won't be able to respond.

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Jonathan Pollard
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Thu Aug 15, 2013 8:36 pm

Coolbean, I'm willing to volunteer to do your turns while you're away. If you'd like references, you could ask De_Spinoza because I did his turns for him not too long ago.
"Two suspects are in FBI custody after a truckload of explosives was discovered around the George Washington Bridge...the FBI...says enough explosives were in the truck to do great damage to the George Washington Bridge." Dan Rather of CBS News, 9/11/2001

[SIGPIC][/SIGPIC]

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bjfagan
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Thu Aug 15, 2013 10:00 pm

Late December 1880

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coolbean
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Fri Aug 16, 2013 1:20 am

Jonathan Pollard wrote:Coolbean, I'm willing to volunteer to do your turns while you're away. If you'd like references, you could ask De_Spinoza because I did his turns for him not too long ago.


No references required! I'll pm the password. Thanks!

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Citizen X
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Fri Aug 16, 2013 11:29 am

For the next turn resolution I would like to have three little scripts being run.

The semi-annually Ottoman diplomats here

The rest of the Cali goldmine payment (180 gold from Ottomans to Chinese) here

And the reinstate for the Ottomans Lybian possessions (Cyrenaica) here

Thanks in advance.
"I am here already.", said the hedgehog to the hare.

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bjfagan
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Fri Aug 16, 2013 9:50 pm

Early January 1881 with the scripts.

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bjfagan
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Sat Aug 17, 2013 8:06 pm

Late January 1881

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Citizen X
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Sun Aug 18, 2013 6:38 pm

I made a clean install with 1.03e (1.03d plus quickfix) to be able to host. Does anybody know if all the files currently in the "Game files" folder are actually still needed? There are many files there, in the events folder that have newer vanilla versions now. On the other hand some CiE files are newer than even the vanilla ones of 1.03e. The "Gamedata" and "Settings" folders content is obvious, all those files fix something wich is documented, but have all those ebvent actually undergone changes or was it just some overkill at some point? And what's with the exe? Why has it been altered and is it still necsessary to overwrite it?

Or am I making too much fuzz and I should simply overwrite everything and good?
"I am here already.", said the hedgehog to the hare.

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bjfagan
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Mon Aug 19, 2013 8:51 pm

Citizen X, why don't you run a turn or two to see what happens. I would say use 1.03d with the extra files in our Dropbox, but maybe 1.03e with those files is okay too.


Early February 1881

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Jonathan Pollard
Major
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Mon Aug 19, 2013 11:36 pm

According to the house rules, "Any ships can be traded to any human controlled nation, provided receiving nation has appropriate model available." I'd like an official ruling from the moderator as to whether this includes trading merchant ships to China in excess of the two that have been voted into their force pool.
"Two suspects are in FBI custody after a truckload of explosives was discovered around the George Washington Bridge...the FBI...says enough explosives were in the truck to do great damage to the George Washington Bridge." Dan Rather of CBS News, 9/11/2001

[SIGPIC][/SIGPIC]

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Jim-NC
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Location: Near Region 209, North Carolina

Tue Aug 20, 2013 12:33 am

Now that you have models for merchant ships, I see no problem with you purchasing more. Assuming someone wants to sell you some that is.

My ruling - as China now has models for merchant ships, they can purchase extra merchant ships.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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bjfagan
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Tue Aug 20, 2013 11:26 pm

Late February 1881

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Citizen X
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Wed Aug 21, 2013 4:39 pm

Has anybody heard of the players of Spain and Austria? As far as I can see there have no orders being issued for quite some time.

------------------------------------

Boernes, as there is nobody jumping at a discussion concerning colonial decisions for Sweden and I am not intending to blockade Sweden on that matter, you might as well have them, I guess. I would now propose a clean solution and have every player nation the same set of decisions at hand (technology provided).

------------------------------------

Colonies can't indeed be totally divided from their respective capital. If certain colonial decisions are played on Tripolis, some (but strangely not all) regions around Cyrenaica start to defect. Now it is Salloum and Benghazi. I gonna look for a closing solution on that matter and let them in Italian hands for the time being, so that I don't need to stress the host with a "bring-me-back-my-colony-script" every week.

------------------------------------

I ran like 20 turns with my new install and didn't encounter any problems. I am carefully optimistic that I could host every now and then if necessary. Would need an introduction, of course.
"I am here already.", said the hedgehog to the hare.

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bjfagan
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Wed Aug 21, 2013 10:14 pm

Early March 1881


Let me know what information you want, Citizen X.

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